“If you’re not ready to lay it all on the line out here, you won’t make it a week. The wasteland’ll chew you up and spit you out.”Clay Jaeger finally has the chance to become the spellslinger he always wanted to be—the one his family needs him to be to survive the dangers of the wasteland. A teacup pig claiming to be a cursed Great Blue Wyrm has offered them a quest to take out a Dungeon Lord with the exact power set Clay’s been looking for. There’s just one problem. The Dungeon Lord can steal the souls of his enemies and summon them to fight his battles for him. Clay is more than willing to lay down his life to protect his family, but is he willing to risk his eternal soul on a gamble that might not pay off? Time to roll the dice and find out…
“You keep what you kill. That’s one law everybody out here respects.”Twenty years ago, the Merge brought armies of monsters flooding into the West Coast. Dungeons popped up in shopping malls, airports, and Starbucks. Walls were built to contain the spread, but the promise of priceless loot dropped by the creatures inspired a new type of gold rush. Magical weapons, powerful gear, potions to cure every ill… If you survive long enough to kill the mob, whatever they drop belongs to you. Clay Jaeger has nothing left outside the walls. Civilization took everything he worked for, chewed it up, and spat it out. Now Clay, his wife Alex, and his beer-loving, chainsaw-toting brother Joe are going west to try their hand at monster killing. The loot from the low-level mobs is enticing, but it isn’t the real reason they risked the Infested Zone. They need to kill a Dungeon Lord. Only one in ten thousand hunters pull it off. The rest become fertilizer for the wasteland. But the few who beat the odds gain riches, glory, and most importantly, the Dungeon Lord’s magical powers. They have nothing left to lose, and everything to gain. If they survive. Want more epic adventures inside the Rogue Dungeon universe? Check out the Wasteland Warlords Series, narrated by Travis Baldree, and unlock a whole new world of awesome monsters, killer dungeons, and unforgettable characters. See what life is like after The Merge!
The World Boss is defeated, but Ryan’s troubles are far from over.
Transported to a new world, Ryan and his friends must figure out how to save their home city of Citadel, while learning to survive in a game world where death is now all too real.
But first, Ryan must keep his promise to Val Helena, and sets out on a dangerous quest to the Vale of Sorrows to defeat the Shadow King. With an enemy ten times stronger than a world boss, Ryan will have to do some serious leveling up as a Dodge Tank to be fit for task.
But when he encounters a fellow gamer with an agenda of his own, Ryan finds his plans not only derailed but his very life threatened by an enemy of his own making!
Ryan will have to grow in both level and maturity to face the difficult struggles ahead. But the game has more secrets to reveal and the enemy lying just below the surface, may be more terrifying than anything he could have imagined.
WARNING: Contains RPG mechanics, detailed party combat and giant boss fights. If these things do not interest you, then this is not the book for you!
Alternate cover edition of ISBN 9780385721677. Oryx and Crake is at once an unforgettable love story and a compelling vision of the future. Snowman, known as Jimmy before mankind was overwhelmed by a plague, is struggling to survive in a world where he may be the last human, and mourning the loss of his best friend, Crake, and the beautiful and elusive Oryx whom they both loved. In search of answers, Snowman embarks on a journey–with the help of the green-eyed Children of Crake–through the lush wilderness that was so recently a great city, until powerful corporations took mankind on an uncontrolled genetic engineering ride. Margaret Atwood projects us into a near future that is both all too familiar and beyond our imagining.
This Omnibus Edition collects the five Wool books into a single volume.
The first Wool story was released as a standalone short in July of 2011. Due to reviewer demand, the rest of the story was released over the next six months.
This is the story of mankind clawing for survival, of mankind on the edge. The world outside has grown unkind, the view of it limited, talk of it forbidden. But there are always those who hope, who dream. These are the dangerous people, the residents who infect others with their optimism. Their punishment is simple. They are given the very thing they profess to want: They are allowed outside.
Eleven years ago, my mother was murdered, and still, her killer lives in plain sight.
In Sagebrush Canyon, thirst rules, ignorance is power, and nothing is as it seems. It’s been two centuries since the boom of the Industrial Revolution sent the Victorian world into a devastating climatic shift. Now, chivalry is dead and the frills and frivolities of the romantic era are no more than a fading memory.
Jo has kept to the safety of her family’s farm, desperate to forget the horrific day that took her mother and left Jo battered and broken. But the marshal of Sagebrush is everywhere--he controls everything--and for years Jo has had to stomach the false pleasantries and knowing glint in the eyes of the man who killed her mother.
When Jo discovers how deep the marshal’s seedy dealings run she decides that fear will no longer keep her silent. But just when Jo plans to expose him for what he really is, the marshal plays a card of his own—his notoriously scandalous son, Clayton. As Jo and Clayton are thrust together, lines become blurred, truths are revealed, and Jo must decide what she is willing to sacrifice in exchange for retribution.
Dust and Shadow is a post-apocalyptic love story and Victorian adventure set in a devastated and forgotten world of the American wild west.
The Forgotten Lands is an alternative history series, exploring the aftermath of the Industrial Revolution that changed nineteenth-century life and created a world fraught with floods, droughts, sandstorms and toxic fog. The Forgotten Lands will traverse deserts, roam plains, cross oceans, and take you on a journey underground to discover life after The Shift.
Just as a threat is dealt with, an opportunity presents itself.
After searching for months, Zac's forces have finally discovered the elusive Underworld that's both teeming with riches and dangers. Meanwhile, the armies of the Undead Empire advances on all fronts while the Dominators scheme in the dark.
Having endured the Integration in the punishing environment of the subterranean cave system, the trapped warriors of the Underworld could become the key in surviving the incursions aboveground.
But first, Zac has to deal with the golems intent on digging to the center of the planet.
Book 4 of the hit Defiance of the Fall LitRPG series is here. Grab your copy today!
About the Jump into a story that merges Apocalyptic LitRPG elements with eastern cultivation. Class systems, skill systems, endless choices for progression, it has everything fans of the genre love. Explore a vast universe full of mystery, adventure, danger and even aliens; where even a random passer-by might hold the power of a god. Follow Zac as he struggles to stake out a unique path to power as a mortal in a world full of cultivators.
Finally, back on Earth, Jake has to adapt and evolve as his hunt continues...
With a huge open planet before him, Jake has literally grown wings as he begins his conquest of the local wildlife. With his newfound freedom, he finds his true Path as a hunter. All the while trying to avoid the responsibilities of having founded the first city on the planet. Oh, and bird friends.
Meanwhile, all across Earth, Pylons of Civilization are claimed. Cities are constructed, humanity beginning to regain its foothold. Factions grow and expand as political alliances are formed and professional relations are created, as godly and mortal factions alike move to establish themselves as the dominant force on Earth.
None of which Jake cares too much about while he finds himself far too busy doing what is truly important in life:
Hunting, alchemy, and getting that D-grade evolution.
The Zombie War came unthinkably close to eradicating humanity. Max Brooks, driven by the urgency of preserving the acid-etched first-hand experiences of the survivors from those apocalyptic years, traveled across the United States of America and throughout the world, from decimated cities that once teemed with upwards of thirty million souls to the most remote and inhospitable areas of the planet. He recorded the testimony of men, women, and sometimes children who came face-to-face with the living, or at least the undead, hell of that dreadful time. World War Z is the result. Never before have we had access to a document that so powerfully conveys the depth of fear and horror, and also the ineradicable spirit of resistance, that gripped human society through the plague years.
Ranging from the now infamous village of New Dachang in the United Federation of China, where the epidemiological trail began with the twelve-year-old Patient Zero, to the unnamed northern forests where untold numbers sought a terrible and temporary refuge in the cold, to the United States of Southern Africa, where the Redeker Plan provided hope for humanity at an unspeakable price, to the west-of-the-Rockies redoubt where the North American tide finally started to turn, this invaluable chronicle reflects the full scope and duration of the Zombie War.
Most of all, the book captures with haunting immediacy the human dimension of this epochal event. Facing the often raw and vivid nature of these personal accounts requires a degree of courage on the part of the reader, but the effort is invaluable because, as Mr. Brooks says in his introduction, "By excluding the human factor, aren't we risking the kind of personal detachment from history that may, heaven forbid, lead us one day to repeat it? And in the end, isn't the human factor the only true difference between us and the enemy we now refer to as 'the living dead'?"
Note: Some of the numerical and factual material contained in this edition was previously published under the auspices of the United Nations Postwar Commission.
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