Descend into the depths of the undercity and embroil yourself in the political struggles of colonialist gnomes and indigenous goblins. Fly in air balloons, drink mysterious and pleasant cocktails, smoke opium with the dregs of gnomish society. Or dream and speak of liberation for all the races. Fall in love and abscond into the caverns. It s up to you, because this is an adventure of your own choosing. From the founder of SteamPunk Magazine and editor of Mythmakers & Lawbreakers (AK Press, 2009) comes this interactive novel of danger, drugs, and revolution.
The frozen wasteland of Snow World―known as Southern California before an alien invasion decimated civilization―is home to warring steampunk clans. Crankshafts, Imperials, Tinskins, Brineboilers, and many more all battle one another for precious supplies, against ravenous mutant beasts for basic survival, and with the mysterious Founders for their very freedom. Through this ruined world soars the Pneumatic Zeppelin , captained by the daring Romulus Buckle. In the wake of a nearly suicidal assault on the Founders’ prison city to rescue key military leaders, both the steam-powered airship and its crew are bruised and battered. Yet there’s little time for rest or Founders raids threaten to shatter the fragile alliance Buckle has risked everything to forge among the clans. Even as he musters what seems a futile defense in the face of inevitable war, Buckle learns that the most mysterious clan of all is holding his long-lost sister in a secret base―and that she holds the ultimate key to victory over the Founders. But rescuing her means abandoning his allies and praying they survive long enough for there to be an alliance to return to.
Perfect for longtime fans and new readers alike—this eBook collection includes all six original novels in the Dune Saga written by Frank Herbert.
In the far future, on a remote planet, an epic adventure awaits. Here are the first six novels of Frank Herbert’s magnificent Dune saga—a triumph of the imagination and one of the bestselling science fiction series of all time.
The Dune Saga begins on the desert planet Arrakis with the story of the boy Paul Atreides—who would become known as Muad’Dib—and of a great family’s ambition to bring to fruition humankind’s most ancient and unattainable dream....
Includes Books 1 - 6: DUNE • DUNE MESSIAH • CHILDREN OF DUNE • GOD EMPEROR OF DUNE • HERETICS OF DUNE • CHAPTERHOUSE: DUNE
Long ago, so the stories say, the old-fathers came to Nanagada through a worm's hole in the sky. Looking for a new world to call their own, they brought with them a rich mélange of cultures, religions, and dialects from a far-off planet called Earth. Mighty were the old-fathers, with the power to shape the world to their liking—but that was many generations ago, and what was once known has long been lost. Steamboats and gas-filled blimps now traverse the planet, where people once looked up to see great silver cities in the sky.
Like his world, John deBrun has forgotten more than he remembers. Twenty-seven years ago, he washed up onto the shore of Nanagada with no memory of his past. Although he has made a new life for himself among the peaceful islanders, his soul remains haunted by unanswered questions about his own identity.
These mysteries take on new urgency when the fearsome Azteca storm over the Wicked High Mountains in search of fresh blood and hearts to feed their cruel, inhuman gods. Nanagada's only hope lies in a mythical artifact, the Ma Wi Jung, said to be hidden somewhere in the frozen north. And only John deBrun knows the device's secrets, even if he can't remember why or how!
Crystal Rain is the much-anticipated debut novel by one of science fiction's newest and most promising talents.
A new element has been discovered in a hidden vein near the South Pole. Anti-ice is harmless until warmed, when it releases vast energies that promise new wonders and threaten new horrors beyond humankind's wildest dreams.
Among inhospitable and unforgiving seas stands Khalakovo, a mountainous archipelago of seven islands, its prominent eyrie stretching a thousand feet into the sky. Serviced by windships bearing goods and dignitaries, Khalakovo’s eyrie stands at the crossroads of world trade. But all is not well in Khalakovo. Conflict has erupted between the ruling Landed, the indigenous Aramahn, and the fanatical Maharraht, and a wasting disease has grown rampant over the past decade. Now, Khalakovo is to play host to the Nine Dukes, a meeting which will weigh heavily upon Khalakovo’s future.
When an elemental spirit attacks an incoming windship, murdering the Grand Duke and his retinue, Prince Nikandr, heir to the scepter of Khalakovo, is tasked with finding the child prodigy believed to be behind the summoning. However, Nikandr discovers that the boy is an autistic savant who may hold the key to lifting the blight that has been sweeping the islands. Can the Dukes, thirsty for revenge, be held at bay? Can Khalakovo be saved? The elusive answer drifts upon the Winds of Khalakovo...
Frank Herbert's Dune is widely known as the science fiction equivalent of The Lord of the Rings. Now The Road to Dune is a companion work comparable to The Silmarillion, shedding light on and following the remarkable development of the bestselling science fiction novel of all time.
In this fascinating volume, the world's millions of Dune fans can read--at long last--the unpublished chapters and scenes from Dune and Dune Messiah. The Road to Dune also includes some of the original correspondence between Frank Herbert and famed editor John W. Campbell, Jr., along with other correspondence during Herbert's years-long struggle to get his innovative work published, and the article "They Stopped the Moving Sands," Herbert's original inspiration for Dune.
The Road to Dune also features newly discovered papers and manuscripts of Frank Herbert, and Spice Planet, an original novel by Brian Herbert and Kevin J. Anderson, based on a detailed outline left by Frank Herbert.
The Road to Dune is a treasure trove of essays, articles, and fiction that every reader of Dune will want to add to their shelf.
Arwen Forester may be a socially awkward introvert, but she’s an expert tracker, archer, and forager who has a pickling recipe for every vegetable in the garden. Unfortunately, none of these skills earn her a lot of money. And when the taxes go up on her father’s farm, she’s not sure how to help him keep the property.
Then someone offers her a lucrative new gig:
Hunt down a haughty half-dragon criminal with the power to incinerate those who irritate him.
Normally, Arwen would reject such a suicidal mission, but with the farm at stake, she’s desperate. Besides, all she has to do is tag the half-dragon with a tracking device. How hard could it be?
Find out in Marked by Magic, Book 1 in the new Tracking Trouble urban fantasy series.
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