Librarian’s note: Alternate cover edition of ISBN 1481959824.
Young Elsie Boncoeur is staging a one-girl rebellion against a world full of ignorance and prejudice, but her search for a world based on intelligence and justice leads her into a surreal alternate universe, where Einstein won World War II, the Greek gods were real and the citizenry are guided by the moral precepts of a lost Shakespeare comedy.
She turns to the future in a world that’s falling apart.
The No. 1 New York Times bestseller DIVERGENT – also a major motion picture.
For sixteen-year-old Tris, the world changes in a heartbeat when she is forced to make a terrible choice. Turning her back on her family, Tris ventures out, alone, determined to find out where she truly belongs.
Shocked by the brutality of her new life, Tris can trust no one. And yet she is drawn to a boy who seems to both threaten and protect her. The hardest choices may yet lie ahead….
The first book in the DIVERGENT series that has swept the globe – selling millions of copies world-wide.
When you’ve been set up to lose everything you love, what is there left to fight for?
As the day dawns on the fiftieth annual Hunger Games, fear grips the districts of Panem. This year, in honor of the Quarter Quell, twice as many tributes will be taken from their homes.
Back in District 12, Haymitch Abernathy is trying not to think too hard about his chances. All he cares about is making it through the day and being with the girl he loves.
When Haymitch’s name is called, he can feel all his dreams break. He’s torn from his family and his love, shuttled to the Capitol with the three other District 12 tributes: a young friend who’s nearly a sister to him, a compulsive oddsmaker, and the most stuck-up girl in town. As the Games begin, Haymitch understands he’s been set up to fail. But there’s something in him that wants to fight . . . and have that fight reverberate far beyond the deadly arena.
There are alternate cover editions for this ASIN here and here.
If you ain’t scared, you ain’t human.
When Thomas wakes up in the lift, the only thing he can remember is his name. He’s surrounded by strangers—boys whose memories are also gone.
Nice to meet ya, shank. Welcome to the Glade.
Outside the towering stone walls that surround the Glade is a limitless, ever-changing maze. It’s the only way out—and no one’s ever made it through alive.
Everything is going to change.
Then a girl arrives. The first girl ever. And the message she delivers is terrifying.
Secret Identities. Extraordinary Powers. She wants vengeance. He wants justice.
The Renegades are a syndicate of prodigies — humans with extraordinary abilities — who emerged from the ruins of a crumbled society and established peace and order where chaos reigned. As champions of justice, they remain a symbol of hope and courage to everyone... except the villains they once overthrew.
Nova has a reason to hate the Renegades, and she is on a mission for vengeance. As she gets closer to her target, she meets Adrian, a Renegade boy who believes in justice — and in Nova. But Nova's allegiance is to a villain who has the power to end them both.
It's the year 2044, and the real world is an ugly place.
Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.
And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune--and remarkable power--to whoever can unlock them.
For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday's riddles are based in the pop culture he loved--that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday's icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes's oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.
And then Wade stumbles upon the first puzzle.
Suddenly the whole world is watching, and thousands of competitors join the hunt--among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life--and love--in the real world he's always been so desperate to escape.
A world at stake. A quest for the ultimate prize. Are you ready?
#1 New York Times bestselling author Veronica Roth retells a pivotal Divergent scene (chapter 13) from Tobias's point of view.
This thirteen-page scene reveals unknown facts and fascinating details about Four's character, his past, his own initiation, and his thoughts about new Dauntless initiate Tris Prior.
And don't miss The Fates Divide, Veronica Roth's powerful sequel to the bestselling Carve the Mark!
Darrow is a Red, a member of the lowest caste in the color-coded society of the future. Like his fellow Reds, he works all day, believing that he and his people are making the surface of Mars livable for future generations. Yet he toils willingly, trusting that his blood and sweat will one day result in a better world for his children.
But Darrow and his kind have been betrayed. Soon he discovers that humanity reached the surface generations ago. Vast cities and lush wilds spread across the planet. Darrow—and Reds like him—are nothing more than slaves to a decadent ruling class.
Inspired by a longing for justice, and driven by the memory of lost love, Darrow sacrifices everything to infiltrate the legendary Institute, a proving ground for the dominant Gold caste, where the next generation of humanity’s overlords struggle for power. He will be forced to compete for his life and the very future of civilization against the best and most brutal of Society’s ruling class. There, he will stop at nothing to bring down his enemies . . . even if it means he has to become one of them to do so.
As a world-ending war surges to life around them, Todd and Viola face monstrous decisions. The indigenous Spackle, thinking and acting as one, have mobilized to avenge their murdered people. Ruthless human leaders prepare to defend their factions at all costs, even as a convoy of new settlers approaches. And as the ceaseless Noise lays all thoughts bare, the projected will of the few threatens to overwhelm the desperate desire of the many. The consequences of each action, each word, are unspeakably vast: To follow a tyrant or a terrorist? To save the life of the one you love most or thousands of strangers? To believe in redemption or assume it is lost? Becoming adults amid the turmoil, Todd and Viola question all they have known, racing through horror and outrage toward a shocking finale.
Welcome Back!
Track your reading progress and sync your library.