More by Jay Boyce
Improvise. Overcome. Adapt.
Only five days have passed since Jade was brought to a distant world and a new life. Mobile for the first time ever, Jade is given the chance to do something she’s always attend school.
Dracona isn’t your typical school, however. In Andara she needs to learn all the skills an adventurer needs. For her, that means how to cast magic and use weapons without hurting herself. She’ll have to learn fast because the obstacle course isn’t the only thing challenging her progress; she’s racing against the clock to learn how to beat the Mesmer before they find her.
With both enemies and allies all around, Jade must hit the ground running, because what’s chasing her may be worse than the hospital bed she left behind. Turns out that adapting to a new world is only the first step.
Hunt the mesmer. Free the captives. Be the hero you never wanted to be.
It's been ten days since Jade finally got out. Out of the bed she spent her life trapped in, out of the hospital, and now out of the city, the walls, and way outside of her comfort zone.
The wilderness is a terrifying place, especially when you're hunting mesmer…and everything else is hunting you. Unfortunately, getting out of the forest won't get her out of the woods. She’ll need to navigate court politics and foreign policy if she wants to come out in one piece. Paving a way through state affairs will prove at least as difficult as trying to find her way through Basaigh Woods.
Andara’s newest traveler has a lot on her plate; it’s a good thing she’s hungry for adventure!