More by Blaise Corvin
Jake is no longer human, he’s no longer on Earth, and he is about to find out that in the Murim world, he’s also low on the food chain.
A final showdown with the evil god Ahriman is inevitable, and Jake also needs to survive his time in the Murim world to return back to Earth. Luckily, as a new divine champion, he’s about to be introduced to a special, champion-only reward system.
But other champions are gunning for him now. Enemies who are more powerful, more seasoned, and who also have access to the same reward system that Jake does…
Mere survival won’t cut it anymore. Jake will need to take his first real steps on a path to serious power.
The Earth has been overrun with monsters...
Post-Apocalypse America is unrecognizable from the past. Jake survives by working as the leader of a scavenging adventuring team. A former mage, now he follows the strange path of cultivation, taught to him by a mysterious traveler.
As far as he knows, he is one of the only people on Earth with this power.
Events will unfold that change Jake's life forever. Jake might even lose his very humanity while trying to do the right thing. But in return, perhaps he will grasp a second chance to save himself and others, to correct the past. He is about to be caught up in something much greater than himself.
Will he be consumed by the machinations of greater powers? Only one thing is for certain. No matter how terrible the odds, Jake doesn't give up.
Experience the start of the next hit LitRPG series from bestseller Blaise Corvin. This is a cultivation story with elements of eastern fantasy, but also includes LitRPG and GameLit tropes.
By working together, Henry Sato and Jason Booth have managed to survive their unwanted trip to Ludus, an experiment planet. However, Delvers LLC has made some enemies...if monsters, bandits, mages, criminals, bounty hunters, and even dark cults can be called, "some enemies."
After their latest battle, the two have been separated and must adapt or die. Henry in particular faces a trial by fire—perhaps literally—that may be impossible for him to overcome.
The two American men will face their greatest challenges yet while working as conscripted Berber Intelligence agents. But even while outnumbered, and most likely outgunned, the former veteran EMT and resilient IT programmer will be armed with modern Earth know-how.
Unknown horrors are descending on Ludus, but Delvers LLC won’t go down without a fight.
After years of slavery, subjected to torments of body and spirit by the inhuman Kin, Travis Sterling can barely recall his old life. Memories of Earth, and of disappointing his family barely seem real anymore.
But even without the occasional voice in his head, Trav knows he’s different. A vast amount of rune crafting knowledge has mysteriously taken up residence in his mind; too bad he doesn’t have any mystical power. If he could find a way to actually use any rune magic, his situation could change.
The stubborn, unbroken man burns for justice, but despite his strange abilities, he stands no chance against the Kin. In the near future, when Trav comes face to face with complete destruction, his mettle and creativity will be tested. Will he perish, or will he grasp a chance to shake the foundations of his new world?
A VeilVerse Story
*Note: This series was written for adults. Asgard Awakening contains morally grey situations, polyamory, fantasy violence, and slavery. Please do not attempt dangerous rune magic at home.
Henry and Jason somehow survived being kidnapped to Ludus, a monster-filled sword-and-sorcery world. They managed to make friends, pay their rent, and they even founded their own adventuring business, Delvers LLC. Unfortunately, by overcoming the odds and creating a reputation for themselves in such short time, monarchs and nobles have taken notice of the two men from Earth. Foreign, deadly struggles may be unavoidable for Delvers LLC. Henry and Jason are about to discover something even more dangerous than murderous monsters on Politics.
Henry and Jason led normal lives in Seattle before they were abducted to another world. Their kidnapper, the vain, self-styled god Dolos refuses to send them back unless they can accomplish an impossible task. Oddly, Dolos doesn’t seem to care if they succeed or not.
Luckily, Henry and Jason studied Historical European Martial Arts (HEMA) on Earth. Unfortunately, a Japanese American EMT and a geeky IT programmer don’t have many other useful skills on a sword and sorcery world like Ludus.
Stranded in the middle of nowhere on an alien world, the friends have no real direction and only a few possessions including magic-granting orbs from an apathetic god. Undaunted, the two begin their insane adventure to return home, but basic survival and eventually paying rent will have to take priority.