More by Jeff Vandermeer
The bone-chilling, hair-raising second installment of the Southern Reach Trilogy
After thirty years, the only human engagement with Area X—a seemingly malevolent landscape surrounded by an invisible border and mysteriously wiped clean of all signs of civilization—has been a series of expeditions overseen by a government agency so secret it has almost been forgotten: the Southern Reach. Following the tumultuous twelfth expedition chronicled in Annihilation, the agency is in complete disarray.
John Rodríguez (aka "Control") is the Southern Reach's newly appointed head. Working with a distrustful but desperate team, a series of frustrating interrogations, a cache of hidden notes, and hours of profoundly troubling video footage, Control begins to penetrate the secrets of Area X. But with each discovery he must confront disturbing truths about himself and the agency he's pledged to serve.
In Authority, the second volume of Jeff VanderMeer's Southern Reach trilogy, Area X's most disturbing questions are answered . . . but the answers are far from reassuring.
It is winter in Area X, the mysterious wilderness that has defied explanation for thirty years, rebuffing expedition after expedition, refusing to reveal its secrets. As Area X expands, the agency tasked with investigating and overseeing it—the Southern Reach—has collapsed on itself in confusion. Now one last, desperate team crosses the border, determined to reach a remote island that may hold the answers they've been seeking. If they fail, the outer world is in peril.
Meanwhile, Acceptance tunnels ever deeper into the circumstances surrounding the creation of Area X—what initiated this unnatural upheaval? Among the many who have tried, who has gotten close to understanding Area X—and who may have been corrupted by it?
In this last installment of Jeff VanderMeer's Southern Reach trilogy, the mysteries of Area X may be solved, but their consequences and implications are no less profound—or terrifying.
Area X has been cut off from the rest of the world for decades. Nature has reclaimed the last vestiges of human civilization. The first expedition returned with reports of a pristine, Edenic landscape; the second expedition ended in mass suicide, the third in a hail of gunfire as its members turned on one another. The members of the eleventh expedition returned as shadows of their former selves, and within weeks, all had died of cancer. In Annihilation, the first volume of Jeff VanderMeer's Southern Reach Trilogy, we join the twelfth expedition.
The group is made up of four women: an anthropologist; a surveyor; a psychologist, the de facto leader; and our narrator, a biologist. Their mission is to map the terrain, record all observations of their surroundings and of one another, and, above all, avoid being contaminated by Area X itself.
They arrive expecting the unexpected, and Area X delivers—but it’s the surprises that came across the border with them and the secrets the expedition members are keeping from one another that change everything.
Steampunk, the retro-futuristic cultural movement, has become a substantial and permanent genre in the worlds of fantasy and science fiction. A large part of its appeal is that, at its core, Steampunk is about doing it yourself: building on the past while also innovating and creating something original. VanderMeer’s latest book offers practical and inspirational guidance for readers to find their individual path into this realm. Including sections on art, fashion, architecture, crafts, music, performance, and storytelling, The Steampunk User’s Manual provides a conceptual how-to guide that motivates and awes both the armchair enthusiast and the committed creator. Examples range from the utterly doable to the completely over-the-top, encouraging participation and imagination at all levels.
Steampunk—a grafting of Victorian aesthetic and punk rock attitude onto various forms of science-fiction culture—is a phenomenon that has come to influence film, literature, art, music, fashion, and more. The Steampunk Bible is the first compendium about the movement, tracing its roots in the works of Jules Verne and H. G. Wells through its most recent expression in movies such as Sherlock Holmes. Its adherents celebrate the inventor as an artist and hero, re-envisioning and crafting retro technologies including antiquated airships and robots. A burgeoning DIY community has brought a distinctive Victorian-fantasy style to their crafts and art. Steampunk evokes a sense of adventure and discovery, and embraces extinct technologies as a way of talking about the future. This ultimate manual will appeal to aficionados and novices alike as author Jeff VanderMeer takes the reader on a wild ride through the clockwork corridors of Steampunk history.
Praise for The Steampunk Bible:
"The Steampunk Bible is an informed, informative and beautifully illustrated survey of the subject."
-The Financial Times
"The Steampunk Bible is far and away the most intriguing catalog of all things steam yet written."
-The Austin Chronicle
“It’s hard to imagine how VanderMeer and Chambers could have put together a stronger collection. Its publication marks a significant, self-conscious moment in the history of the movement.”
—PopMatters.com