More by Diana Wynne Jones
Time City — built far in the future on a patch of space outside time — holds the formidable task of overseeing history, yet it's starting to decay, crumble .... What does that say for the future of the world ... for the past ... for the present? Two Time City boys, determined to save it all, think they have the answer in Vivian Smith, a young Twenty Century girl whom they pluck from a British train station at the start of World War II. But not only have they broken every rule in the book by traveling back in time — they have the wrong person! Unable to return safely, Vivian's only choice is to help the boys restore Time City or risk being stuck outside time forever...
It is eight years after the tours from offworld have stopped. High Chancellor Querida has retired, leaving Wizard Corkoran in charge of the Wizards' University. Although Wizard Corkoran's obsession is to be the first man on the moon, and most of his time is devoted to this project, he decides he will teach the new first years himself in hopes of currying the favor of the new students' families—for surely they must all come from wealth, important families—and obtaining money for the University (which it so desperately needs). But Wizard Corkoran is dismayed to discover that one of those students—indeed, one he had such high hopes for, Wizard Derk's own daughter Elda—is a hugh golden griffin, and that none of the others has any money at all.
Wizard Corkoran's money-making scheme backfires, and when Elda and her new friends start working magic on their own, the schemes go wronger still. And when, at length, Elda ropes in her brothers Kit and Blade to send Corkoran to the moon . . . well . . . life at the Wizards' University spins magically and magnificently out of control.
This breathtakingly brilliant sequel to Dark Lord of Derkholm is all one would expect from this master of genre.
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Sophie has the great misfortune of being the eldest of three daughters, destined to fail miserably should she ever leave home to seek her fate. But when she unwittingly attracts the ire of the Witch of the Waste, Sophie finds herself under a horrid spell that transforms her into an old lady. Her only chance at breaking it lies in the ever-moving castle in the hills: the Wizard Howl's castle. To untangle the enchantment, Sophie must handle the heartless Howl, strike a bargain with a fire demon, and meet the Witch of the Waste head-on. Along the way, she discovers that there's far more to Howl—and herself—than first meets the eye.