More by Tamora Pierce
During a dire battle against the fearsome Skinners, Daine and her mage teacher Numair are swept into the Divine Realms. Though happy to be alive, they are not where they want to be. They are desperately needed back home, where their old enemy, Ozorne, and his army of strange creatures are waging war against Tortall.
Trapped in the mystical realms Daine discovers her mysterious parentage. And as these secrets of her past are revealed so is the treacherous way back to Tortall. So they embark on an extraordinary journey home, where the fate of all Tortall rests with Daine and her wild magic.
An audiobook first!" New York Times bestselling author Tamora Pierce has written the new novel in her popular Circle of Magic universe to go directly to audio--preceding the print version by at least a year. Residents on one of the islands south of Emelan have sent a call for help to Winding Circle temple: Their plants and trees and the animals that live around them are mysteriously dying.
From Winding Circle come two familiar figures: prickly green mage Rosethorn, whose plant magic will help her decipher what's ailing the plant life, and Briar's former student, the stone mage Evvy. With them comes the eager, nervous Dedicate Initiate Myrrhflower and Luvo, a being best described as a walking, intelligent rock. All are pulled into the island's mystery when Evvy is caught up by the wild spirits loose in an immense bubble of molten rock. Can they evacuate the island in time--or will they try to shift a volcano?
When humans start cutting down trees and digging holes in peaceful Dunlath Valley, the wolves know that something is wrong. They send a messenger to the only human who will listen -- Daine, a fourteen-year-old girl with the unpredictable power of wild magic. Daine and her closest companions heed the wolves' cry for help. But the challenge they are about to face in the valley is greater than they can possibly imagine...
Part of the 8-book Tamora Pierce reissue for Fall 2006, this title in the Circle Opens quartet features spellbinding new cover art. Coincides with the release of WILL OF THE EMPRESS in trade pb. Kethlun Warder was a gifted glassmaker until his world was shattered in a freak accident. Now his remaining glass magic is mixed with lightning, and Tris must teach him to control it (if she can teach him to control his temper first). But there's more at stake than Keth's education. With his strange magic, he creates glass balls that reflect the immediate past and expose the work of a murderer. If he can harness his power properly, he'll be able to see the crimes as they take place. Keth and Tris race against time, and the local authorities, to identify a killer who's living in plain sight.
Sent to Carthak as part of the Tortallan peace delegation, Daine finds herself in the middle of a sticky political situation. She doesn't like the Carthaki practice of keeping slaves, but it's not her place to say anything -- she's just there to heal the emperor's birds. It's extremely frustrating! What's more, her power has grown in a mysterious way.
As the peace talks stall, Daine puzzles over Carthak's two-faced Emperor Ozorne. How can he be so caring with his birds and so cruel to his people? Daine is sure he's planning something. Daine must fight the powerful Emperor Mage, knowing that the safety and peace of the realm depend on stopping Ozorne's power-hungry schemes.
Young Daine's knack with horses gets her a job helping the royal horsemistress drive a herd of ponies to Tortall. Soon it becomes clear that Daine's talent, as much as she struggles to hide it, is downright magical. Horses and other animals not only obey, but listen to her words. Daine, though, will have to learn to trust humans before she can come to terms with her powers, her past, and herself.
Beka Cooper is no longer a Puppy. She's a Dog now - a full-fledged member of the Provost's Guard, which keeps the peace in Corus's streets. Beka's natural skills of observation and tenacity are augmented by her unusual magical talents, which allow her to gather information both from pigeons are from the eddies of dirt and dust that swirl on street corners. But even her magic isn't very useful when unrest comes to Tortall's capital in the form of counterfeit coins, which turn up in shops all over the city. Merchants raise prices to cover their losses, and with winter coming on, hikes in food and fuel costs could spell disaster - most of all for the city's poor.
The Dogs discover that gamblers are bringing the counterfeits from Port Caynn - and that the Port Caynn Dogs don't seem to be doing anything about it. Beka and her mentor, Clary Goodwin, are chosen to go undercover in Port Caynn and find out what they can. And wherever Beka goes, so do some of her animals. Departing from Corus with her are the scent hound Achoo, who has been newly assigned to Beka, and the pigeon Slapper, who carries the voices of the dead.
In Port Caynn, Beka and Goodwin delve deep into the gambling world. There Beka meets a charming bank courier, who may be involved in the counterfeiting ring. Things come to a head just as Goodwin returns home to report in Corus. It won't be enough to Beka to be her usual "terrier" self. She'll have to learn from Achoo to sniff out the criminals - to be a bloodhound.
Hundreds of years before Alanna first drew her sword in Tamora Pierce's memorable debut, Alanna: The First Adventure, Tortall had a heroine named Beka Cooper - a fierce young woman who fights crime in a world of magic. This is the beginning of her story, her legend, and her legacy....
Beka Cooper is a rookie with the law-enforcing Provost's Guard, commonly known as "the Provost's Dogs," in Corus, the capital city of Tortall. To the surprise of both the veteran "Dogs" and her fellow "puppies," Beka requests duty in the Lower City. The Lower City is a tough beat. But it's also where Beka was born, and she's comfortable there.
Beka gets her wish. She's assigned to work with Mattes and Clary, famed veterans among the Provost's Dogs. They're tough, they're capable, and they're none too happy about the indignity of being saddled with a puppy for the first time in years. What they don't know is that Beka has something unique to offer. Never much of a talker, Beka is a good listener. So good, in fact, that she hears things that Mattes and Clary never could - information that is passed in murmurs when flocks of pigeons gather ... murmurs that are the words of the dead.
In this way, Beka learns of someone in the Lower City who has overturned the power structure of the underworld and is terrorizing its citizens into submission and silence. Beka's magical listening talent is the only way for the Provost's Dogs to find out the identity of this brutal new underlord, for the dead are beyond fear. And the ranks of the dead will be growing if the Dogs can't stop a crime wave the likes of which has never been seen. Luckily for the people of the Lower City, the new puppy is a true terrier!
The complete saga of Alanna the Lioness from her years as a page–disguised as a boy–to her triumphant adventures as a knight of Tortall and her rise to the highest rank of King’s Champion.
Ten-year-old Keladry of Mindalen, daughter of nobles, serves as a page but must prove herself to the males around her if she is ever to fulfill her dream of becoming a knight.
Omnibus edition, collecting First Test, Page, Squire, and Lady Knight.
With her gift of weaving silk thread and creating light, Sandry is brought to the Winding Circle community. There she meets Briar, a former thief who has a way with plants; Daja, an outcast gifted at metalcraft; and Tris, whose connection with the weather unsettles everyone, including herself. At Winding Circle, the four misfits are taught how to use their magic - and to trust one another. But then disaster strikes their new home. Can Sandry weave together four kinds of magical power and save herself, her friends, and the one place where they've ever been accepted?
From Tamora Pierce, the final book in the Song of the Lioness Quartet, honored with the Margaret A. Edwards Award.
Having achieved her dream of becoming the first female knight errant, Alanna of Trebond is not sure what to do next. She has triumphed in countless bloody battles, and her adventures are already legendary. Perhaps being a knight errant is not all that Alanna needs…but Alanna must push her uncertainty aside when she is challenged with the impossible. She must recover the Dominion Jewel, a legendary gem with enormous power for good—but only in the right hands. And she must work fast. Tortall is in terrible danger from all directions, with enemies great and small plotting to destroy everyone and everything Alanna loves.