How to Succeed in Monster Farming After Getting Rejected by the Hero Guild: A Monster Ranching LitRPG
How to Succeed in Monster Farming After Getting Rejected by the Hero Guild Volume 2: A Monster Ranching LitRPG
More by Kenny King
After a near-death experience, Matt awakens to find himself imbued with strange new abilities and an interface.
Now, Matt must learn to harness his newfound powers and navigate the dangerous landscape of post-apocalyptic Chicago to battle mutated plants, feral humans, and the twisted machinations of those who seek to control the world. With the fate of the planet hanging in the balance, Matt must master his abilities, forge unbreakable bonds, and become the hero the world needs.
Will he rise to the challenge and rewrite humanity's future, or will Mother Nature's wrath consume them all?
When electrical engineer Seymour Simes is mysteriously transported from a routine maintenance job to the Late Pleistocene epoch, his technical expertise becomes both his lifeline and an exercise in futility. Armed with nothing but his work tools, FR clothing, and an unexplained high-tech interface in his vision, he must adapt his modern engineering mindset to survive in a world where everything is bigger, stronger, and hungrier than anything in recorded history.
As he struggles to establish shelter and find food in a landscape populated by dire wolves, sabertooth cats, and giant prehistoric bears, Seymour discovers that his greatest asset isn't his technical knowledge—it's his ability to analyze problems methodically in a world that's engineered to kill him. But with his modern tools degrading and ancient predators closing in, he'll need more than just careful analysis to survive the world's most lethal epoch.
Well, here we are. We’ve done a lot of quests, killed a lot of creatures, saved the world a few times, and even got the girl.But now? Now playtime is over.The game maker has made his final move, and he’s pitting me not only against the creatures of Earth, but the creatures of the cosmos.That’s right, it’s time for a battle royale.But even as I fight for not just D.C. but the world, I can’t help but remember who the real enemy is. Sometimes, you just have to wake up and fight God… or at least a god.It’s endgame, and I don’t intend to be the one who dies.
When a particle accelerator explodes in the heart of Los Angeles, not only is the world suddenly turned into an apocalyptic hellscape, but suddenly people also have super powers.
Except Jake, who doesn’t think he has any powers until he is killed fighting a supervillain and respawns before the battle started. That’s right, Jake’s power is to respawn upon death, but that’s not all. Unlike every other superhero on the planet, he can also level up.
So now he has one goal and one goal only. To become the most powerful superhero the world has ever known. One battle at a time.
Out of the fire and into the frying pan… …and by
frying pan,
I mean Ohio.
That’s right, we’re taking this show on the road. D.C has gained the attention of more than just one angry game maker and countless monsters, so when a set of mysterious twins ask for my help, I can’t possibly refuse. Besides, my party could use a change of scenery.
Now, we’re going from D.C. to Cleveland with more stops on the way than you can shake a stick at… or a legendary weapon. In the end, it won’t be about the journey, but about the friendships you make along the way… right?
Who am I kidding? It’s about the levels.
Name’s Chuck. Not sure if you’ve heard of me, but you will. This is my story. I was bowling when the Gamemaker came and turned our perfectly normal world into an apocalyptic hellscape.Now, I’m going to have to pick a class, pick a crew, and pick a fight if I have any chance of surviving this new world. And what better way to build a better me than by picking all the skills. That’s right. We’re going unspecialized. Pretty special, huh?Well, we’re about to find out just how many skills one man can have… or die trying. Literally.But if I win, I hear there’s pizza, so at least I have that going for me.
Chuck Taylor—once XxPussySlayer420xX, now Sir Charles Taylor, Savior of the Kingdom—has already done the impossible. He conquered the hundred floors of the Tower, defied gods and demons, and pulled a friend back from the void itself.
His reward? The cruelest grind yet.
Eight billion experience points stand between him and the fabled milestone of level 50. To breach it, Chuck must take on a royal quest to find the Forgotten Island, an uncharted land of crystalline titans, warped realities, and monsters so strong they make the Tower’s greatest horrors look like tutorial mobs.
But before he can face it, he must lead his companions through relentless the nightmare ruins of Mournhold, the dragon lords of shadowed valleys, and rituals that bend the laws of time and space. Only then can he claim passage to the Forgotten Island… where even the system itself begins to break.
There, beneath skies that fracture with light and shadow, Chuck must challenge the Prismatic Devourer, an enemy vast enough to swallow worlds. To win, he’ll need more than numbers. He’ll need persistence sharpened into legend.
The Tower was only the prologue. The Forgotten Island is the game-changer. And the grind has never been greater.
In a world of swords and sorcery, the most powerful man alive just wants to bake bread.
When Josh Stone dies in a freak accident on a TV cooking show, he's reincarnated in a fantasy kingdom with one absurd he's always 40% stronger than whoever he's facing.
Whether he's punching wolves, perfecting pastries, or pleasuring paramours, Josh's enhancement applies to everything he attempts. What starts as a simple desire to become a village baker quickly rises into a kingdom-spanning adventure as Josh's extraordinary talents attract royal attention.
Soon, he's competing in high-stakes culinary battles and absorbing techniques from the realm's finest chefs, all while juggling increasingly complicated relationships with mentors, rivals, and everything in between.
In a world obsessed with combat power, sometimes the most revolutionary skill is making the perfect croissant… and being exactly 40% better than everyone else at absolutely everything.
He died on a keyboard. He rose with a hammer.
Randall Thompson wasn’t built for adventure. He was a 30-year-old accountant who died face-first on his ergonomic keyboard during tax season. Now? He’s trapped in a fantasy world where magic runs on willpower and monsters run on nightmare logic. First quest? Slime. First outcome? Death.
So he takes the only job no one stonebreaker. Fifteen copper a day to smash rocks. No glory. No loot. Just labor.
But Randall's greatest weapon isn’t strength. It’s obsession. And what starts as menial work becomes mastery—of stone, of technique, of reality itself. Because in this world, understanding is power. And nobody understands systems like a dead-eyed number-cruncher with nothing left to lose.
And he’s about to break more than stone.
Stonebreaker is a genre-smashing LitRPG fantasy that starts as a slow-burn underdog tale about leveling up when your only stat is stubbornness.
The grind never ends. The stakes have never been higher.
Chuck Taylor thought he was just getting good. Now he's the only one left.
After losing his closest companion in a catastrophic raid, Chuck sets aside his prized weapon and takes on the the Tower of the Last God. One hundred floors. No checkpoints. No second chances. No one’s ever made it past sixteen.
Armed with backup gear, raw grit, and a new dual-wielding ability, Chuck must conquer twisted trials, face the personifications of the Seven Sins, and outfight the Tower’s deadliest champion—Lucifer himself.
The reward? A forbidden artifact that could bring his friend back from oblivion. The cost? Everything.
But Chuck didn’t get this far by playing it safe.
Sometimes, the only way out is up.
Minimal coverage. Maximum protection. Optimal performance.
When Mark Baker accidentally microwaves himself into a fantasy world, he brings only two things with a head for numbers and an unwillingness to accept “that’s just how it’s done.”
In a realm where magical protection means hauling around fifty pounds of clunky metal, Mark sees what no one else does, radical inefficiency. What if defense didn’t rely on material coverage at all? What if the real shield was magic itself, and the armor was just getting in the way?
Combining mathematical optimization, crafting theory, and advanced enchanting, Mark systematically dismantles centuries of magical convention to create something armor that prioritizes function over form, efficiency over tradition, and results over appearances.
The fact that his final design looks like magical lingerie? Just an unfortunate side effect of perfect enchantment geometry.
That Time I Learned Every Skill Imaginable So I Could Forge Armor So Good It Broke The System is a crafting and optimization adventure about one man's methodical journey from bewildered outsider to magical innovator. It’s about asking the right questions, solving problems no one else sees, and proving that sometimes the most powerful ideas start What if there’s a better way?
Minimal coverage. Maximum protection. Optimal performance.
When Chuck dies and wakes up in a fantasy game-like world, he discovers the "secret" to success isn't heroics or clever tricks… it's sheer grinding persistence.
After spending four months hitting a practice dummy until he breaks the combat system, Chuck embarks on a methodical quest to obtain the most powerful gear possible through relentless optimization. Armed with his evolving practice sword and an unwavering commitment to making his numbers go up, he tackles elemental dungeons, goblin hordes, and the occasional social interaction with the same cold efficiency.
In a world where most adventurers rush headlong into danger seeking glory, Chuck will be the ultimate grinder, meticulously calculating every copper coin, every experience point, and every decimal place of damage in his single-minded pursuit of perfect stats.
Sometimes, the most powerful weapon isn't magic or heroism. Sometimes, it's just refusing to quit.