More by Alexey Osadchuk
If you’re a warrior seeking glorious feats, we need you! The walls of the Maragar Citadel are always in need of heroes!
Or are you a wizard in search of forgotten lore? One visit to our Ancient Library will reveal you many a great mystery!
Or are you an online player craving excitement? Then you’d better hurry! The Maragar Citadel is rife with adventure - choose one to your liking!
Performing deeds of online valor is the last thing on Oleg’s mind, though. Neither does he care about any ancient lore. He’s never trusted adventure, anyway. Mirror World is no place for the likes of him. Still, he’s here to stay - at the demand of Reflex Bank which has granted him a loan for his daughter’s hospital treatment. Which is the only reason he’s joined the ranks of the defenders of the Maragar Citadel.
Olgerd and his tribal NPC gang have finally discovered the Forbidden City. Problem is, they haven't found what they were looking for. The ancient maps are hopelessly out of date and the Ennan capital city is lying in ruins.
In the meantime, their enemies are closing in. Noctean hordes are arriving from the Silver Mountain Valley; the Dark army has already crossed the Back Stream, and the forces of Light have already entered the Icy Woods.
The magic protection sphere which Olgerd received from the city's invisible guardians is about to expire... The only way he can save the lives of his trusty NPC friends is by activating the Twilight Obelisk.
In a former life, Jack was gifted, meaning he possessed peculiar abilities. If rich folks found themselves in a jam, Jack could use his talents to get them out of it. Where others were sure to fail, Jack’s aristocratic clientele could always count on him to finish jobs cleanly, efficiently, and leave no trace, for which his services commanded a hefty fee.
But one day, Jack picked a fight with the wrong man and his old life came to an end. But, as it turned out, his story was far from over.
A mysterious supernatural being whisked Jack's consciousness away and into the body of a young nobleman living in a different world in the multiverse – a magical one.
In it, he must play the part of Max Renard, illegitimate son of a traitor who was recently executed on orders from the king, which caused Max to lose his home and be forced to dwell in a small town on the western outskirts of the kingdom.
And now this new life – his last life – is the one he must lead…
Eric Bergman used to be treated like an outcast, cripple and freak. Some pitied him, others squirmed in his presence, while others still mocked him to his face. He himself even thought he was born cursed by the gods. But bit by bit, all that changed. That which was once considered a flaw or defect transformed into an advantage. And Eric slowly learned to use it to his benefit.
Eric and his friends escape Master Chi’s Hive, journey over the orcish steppe and through the Stone Forest, which tempers them and makes them a lot stronger.
During his travels, Eric discovers that his elder brother never went to the Wastes, and that his parents were lied to about what happened to him. Eric promises himself to uncover the truth about his long lost brother.
Beyond that, the more he encounters the grim heritage of the Order of Monster Hunters, the more he realizes just how perilous a game the foxman has drawn him into.
Moving through the borderlands toward his home city no more than a few days ahead of the orcish Horde, Eric still has yet to guess that his adventure is just getting started.
Eric has survived where people much stronger than him have found their deaths. And not just that: he's managed to activate his magic supply, tame one of the most dangerous dungeon monsters, find the ancient city of monster hunters and rescue Jay, the girl abandoned by the scouts in Gulper's lair.
He left the Dungeons of the Crooked Mountains behind him. Now his path leads him to Orchus where our freshly-minted mage intends to finally free himself of his debt-repayment oath.
But as soon as Eric and Jay descend into the valley, they discover that the local barons have been attacked by young Corwin's men who have swept through their neighbors' estates, pillaging and plundering.
This makes Eric's task all the more difficult: he has to return to his home city without ending up in his enemies' clutches. You'd think his natural cautiousness and the acute instincts of his pet Gorgie would make this journey a walk in the park - but fickle Lady Luck has her own ideas... Once again Eric is being pulled into a bloody vortex of dangers.
Eric was born in a world governed by the Great System, in the family of Aren Bergman, a respected miner from Orchus. But the joy of gaining a son was overshadowed by the newborn’s terrible affliction. Eric was completely nulled – level zero and no characteristics points. The only things keeping him from dying were his tiny base supplies of “life” and “energy.”
The medicine woman who delivered Eric believes this to be the work of the evil spirit Bug. Due to the peculiar laws of the Great System, Eric cannot use experience essences or characteristics tablets, so he risks having to spend his whole life confined to a bed. But his father finds a solution. He takes out a large bank loan and goes to the capital where he buys a few artifacts of the Ancients on the black market, which have no level restriction.
Despite having the artifacts, Eric is still very feeble and everyone in town thinks him a freak. But at least he can move on his own and that gives the Bergmans hope. But alas, it isn’t for long. On Eric’s fourteenth birthday, his father and mother die in a mining accident. The bank takes their house, and Eric is left with no choice but to work off the remaining debt in the Dungeons of the Crooked Mountains.
And so begins the story of a nulled boy’s struggle to survive…