Old Man’s War
The Ghost Brigades
The Last Colony
Zoe’s Tale
The Human Division
The End of All Things
More by John Scalzi
The space-faring Yherajk have come to Earth to meet us and to begin humanity's first interstellar friendship. There's just one problem: They're hideously ugly and they smell like rotting fish. So getting humanity's trust is a challenge. The Yherajk need someone who can help them close the deal. Enter Thomas Stein, who knows something about closing deals. He's one of Hollywood's hottest young agents. But although Stein may have just concluded the biggest deal of his career, it's quite another thing to negotiate for an entire alien race. To earn his percentage this time, he's going to need all the smarts, skills, and wits he can muster.
The Interdependency―humanity’s interstellar empire―is on the verge of collapse. The extra-dimensional conduit that makes travel between the stars possible is disappearing, leaving entire systems and human civilizations stranded.
Emperox Grayland II of the Interdependency is ready to take desperate measures to help ensure the survival of billions. But arrayed before her are those who believe the collapse of the Flow is a myth―or at the very least an opportunity to an ascension to power.
While Grayland prepares for disaster, others are preparing for a civil war. A war that will take place in the halls of power, the markets of business and the altars of worship as much as it will between spaceships and battlefields.
The Emperox and her allies are smart and resourceful, as are her enemies. Nothing about this will be easy... and all of humanity will be caught in its consuming fire.
John Scalzi returns with Head On, the standalone follow-up to the New York Times bestselling and critically acclaimed Lock In. Chilling near-future SF with the thrills of a gritty cop procedural, Head On brings Scalzi's trademark snappy dialogue and technological speculation to the future world of sports.
Hilketa is a frenetic and violent pastime where players attack each other with swords and hammers. The main goal of the game: obtain your opponent’s head and carry it through the goalposts. With flesh and bone bodies, a sport like this would be impossible. But all the players are “threeps,” robot-like bodies controlled by people with Haden’s Syndrome, so anything goes. No one gets hurt, but the brutality is real and the crowds love it.
Until a star athlete drops dead on the playing field.
Is it an accident or murder? FBI Agents and Haden-related crime investigators, Chris Shane and Leslie Vann, are called in to uncover the truth―and in doing so travel to the darker side of the fast-growing sport of Hilketa, where fortunes are made or lost, and where players and owners do whatever it takes to win, on and off the field.
A human diplomat kills his alien counterpart. Earth is on the verge of war with a vastly superior alien race. A lone man races against time and a host of enemies to find the one object that can save our planet and our people from alien enslavement...
A sheep.
That's right, a sheep. And if you think that's the most surprising thing about this book, wait until you read Chapter One. Welcome to The Android's Dream.
For Harry Creek, it's quickly becoming a nightmare. All he wants is to do his uncomplicated mid-level diplomatic job with Earth's State Department. But his past training and skills get him tapped to save the planet--and to protect pet store owner Robin Baker, whose own past holds the key to the whereabouts of that lost sheep. Doing both will take him from lava-strewn battlefields to alien halls of power. All in a day's work. Maybe it's time for a raise.
Throw in two-timing freelance mercenaries, political lobbyists with megalomaniac tendencies, aliens on a religious quest, and an artificial intelligence with unusual backstory, and you've got more than just your usual science fiction adventure story. You've got The Android's Dream.
Jack Holloway works alone, for reasons he doesn't care to talk about. Hundreds of miles from ZaraCorp's headquarters on planet, 178 light-years from the corporation's headquarters on Earth, Jack is content as an independent contractor, prospecting and surveying at his own pace. As for his past, that's not up for discussion.
Then, in the wake of an accidental cliff collapse, Jack discovers a seam of unimaginably valuable jewels, to which he manages to lay legal claim just as ZaraCorp is cancelling their contract with him for his part in causing the collapse. Briefly in the catbird seat, legally speaking, Jack pressures ZaraCorp into recognizing his claim, and cuts them in as partners to help extract the wealth.
But there's another wrinkle to ZaraCorp's relationship with the planet Zarathustra. Their entire legal right to exploit the verdant Earth-like planet, the basis of the wealth they derive from extracting its resources, is based on being able to certify to the authorities on Earth that Zarathustra is home to no sentient species.
Then a small furry biped—trusting, appealing, and ridiculously cute—shows up at Jack's outback home. Followed by its family. As it dawns on Jack that despite their stature, these are people, he begins to suspect that ZaraCorp's claim to a planet's worth of wealth is very flimsy indeed…and that ZaraCorp may stop at nothing to eliminate the "fuzzys" before their existence becomes more widely known.
The first novel of a new space-opera sequence set in an all-new universe by the Hugo Award-winning, New York Times-bestselling author of Redshirts and Old Man's War.
Our universe is ruled by physics and faster than light travel is not possible -- until the discovery of The Flow, an extra-dimensional field we can access at certain points in space-time that transport us to other worlds, around other stars.
Humanity flows away from Earth, into space, and in time forgets our home world and creates a new empire, the Interdependency, whose ethos requires that no one human outpost can survive without the others. It’s a hedge against interstellar war -- and a system of control for the rulers of the empire.
The Flow is eternal -- but it is not static. Just as a river changes course, The Flow changes as well, cutting off worlds from the rest of humanity. When it’s discovered that The Flow is moving, possibly cutting off all human worlds from faster than light travel forever, three individuals -- a scientist, a starship captain and the Empress of the Interdependency -- are in a race against time to discover what, if anything, can be salvaged from an interstellar empire on the brink of collapse.
Not too long from today, a new, highly contagious virus makes its way across the globe. Most who get sick experience nothing worse than flu, fever and headaches. But for the unlucky one percent - and nearly five million souls in the United States alone - the disease causes "Lock In": Victims fully awake and aware, but unable to move or respond to stimulus. The disease affects young, old, rich, poor, people of every color and creed. The world changes to meet the challenge.
A quarter of a century later, in a world shaped by what's now known as "Haden's syndrome," rookie FBI agent Chris Shane is paired with veteran agent Leslie Vann. The two of them are assigned what appears to be a Haden-related murder at the Watergate Hotel, with a suspect who is an "integrator" - someone who can let the locked in borrow their bodies for a time. If the Integrator was carrying a Haden client, then naming the suspect for the murder becomes that much more complicated.
But "complicated" doesn't begin to describe it. As Shane and Vann began to unravel the threads of the murder, it becomes clear that the real mystery - and the real crime - is bigger than anyone could have imagined. The world of the locked in is changing, and with the change comes opportunities that the ambitious will seize at any cost. The investigation that began as a murder case takes Shane and Vann from the halls of corporate power to the virtual spaces of the locked in, and to the very heart of an emerging, surprising new human culture. It's nothing you could have expected.
The collapse of The Flow, the interstellar pathway between the planets of the Interdependency, has accelerated. Entire star systems—and billions of people—are becoming cut off from the rest of human civilization. This collapse was foretold through scientific prediction… and yet, even as the evidence is obvious and insurmountable, many still try to rationalize, delay and profit from, these final days of one of the greatest empires humanity has ever known.
Emperox Grayland II has finally wrested control of her empire from those who oppose her and who deny the reality of this collapse. But “control” is a slippery thing, and even as Grayland strives to save as many of her people from impoverished isolation, the forces opposing her rule will make a final, desperate push to topple her from her throne and power, by any means necessary. Grayland and her thinning list of allies must use every tool at their disposal to save themselves, and all of humanity. And yet it may not be enough.
Will Grayland become the savior of her civilization… or the last emperox to wear the crown?
An artificial intelligence on a star-spanning mission explores the farthest horizons of human potential—and its own purpose—in a mind-bending short story by New York Times bestselling author John Scalzi.
Equipped with the entirety of human knowledge, a sentient ship is launched on a last-ditch journey to find a new home for civilization. Trillions of miles. Tens of thousands of years. In the space between, the AI has plenty of time to think about life, the vastness of the universe, everything it was meant to do, and—with a perspective created but not limited by humans—what it should do.
John Scalzi’s Slow Time Between the Stars is part of The Far Reaches, a collection of science-fiction stories that stretch the imagination and open the heart. They can be read or listened to in one sitting.
Inheriting your uncle's supervillain business is more complicated than you might think. Particularly when you discover who's running the place.
Charlie's life is going nowhere fast. A divorced substitute teacher living with his cat in a house his siblings want to sell, all he wants is to open a pub downtown, if only the bank will approve his loan.
Then his long-lost uncle Jake dies and leaves his supervillain business (complete with island volcano lair) to Charlie.
But becoming a supervillain isn't all giant laser death rays and lava pits. Jake had enemies, and now they're coming after Charlie. His uncle might have been a stand-up, old-fashioned kind of villain, but these are the real thing: rich, soulless predators backed by multinational corporations and venture capital.
It's up to Charlie to win the war his uncle started against a league of supervillains. But with unionized dolphins, hyperintelligent talking spy cats, and a terrifying henchperson at his side, going bad is starting to look pretty good.
In a dog-eat-dog world...be a cat.
Ensign Andrew Dahl has just been assigned to the Universal Union Capital Ship Intrepid, flagship of the Universal Union since the year 2456. It’s a prestige posting, and Andrew is thrilled all the more to be assigned to the ship’s Xenobiology laboratory.
Life couldn’t be better…until Andrew begins to pick up on the fact that:
(1) every Away Mission involves some kind of lethal confrontation with alien forces
(2) the ship’s captain, its chief science officer, and the handsome Lieutenant Kerensky always survive these confrontations
(3) at least one low-ranked crew member is, sadly, always killed.
Not surprisingly, a great deal of energy below decks is expended on avoiding, at all costs, being assigned to an Away Mission. Then Andrew stumbles on information that completely transforms his and his colleagues’ understanding of what the starship Intrepid really is…and offers them a crazy, high-risk chance to save their own lives.