More by James T. Callum
The Tower of Blight has invaded Hal's home of Brightsong.
Though the Abyss beckons to Hal, an old foe resurfaces. Poisoning his home, the Shadesblight cannot be ignored. The Tower of Blight will corrupt the entirety of the Shiverglades if Hal does not stop it.
With bitter winter setting in, Hal will have to battle more than the corruption on his doorstep, but the very elements themselves. As the armies of the Twelve Tribes march on Brightsong, Hal and his allies don't have the luxury of time to deal with the Tower.
Every floor presents life-or-death battles, even as loot and new monster powers dangle like bait. But there is a silver lining. The arrival of the Tower allows for a new ally to join the Bravers, one with a penchant for creation and thievery in equal measure.
But even with this new ally, Hal and his companions will be hard-pressed to climb to the top of the Tower and snuff out the Shadesblight before it destroys their home.
The Founders were the first Marked, and they used those powers to build kingdoms, subjugate the land, and enrich themselves. And they will not suffer another to join their ranks.
Lost in a world with Levels, stats, and monsters, Hal fights to survive in an unforgiving land and escape execution from its rulers.
Ingenuity and courage won’t be enough. With Marked powers he doesn’t understand, he’s easy prey for all the goblins, bandits, aberrations, and foul monsters that plague the realm.
He’ll need to abandon his humanity by embracing the beast within. To fight monsters, one has to risk becoming a monster. If he can survive long enough to Level Up.
Freedom and safety cannot be achieved alone. Only by forging bonds with fellow adventurers and monsters alike does Hal and his would-be-kingdom have any chance of surviving the hazardous realm.
When the flames of the Demon Wars threaten to engulf the land, only a tiny shrub can save the day.
Shrubley, the Hero Adventurer, has vanquished the serpentii threat. Everything he ever wanted is within his twiggy fame, fortune, adoration, and the love of the people who had once shunned him for being a monster. But Shrubley is an adventurer at heart.
Along with his monstrous friends, Cal, Slyrox, and Smudge, Shrubley embarks on a long journey to the fabled monster city of Pandaemonium.
Guided by Countess Haalften, Shrubley seeks to master his Sage Knight essence healing powers even as vampyrs, monsters, and bandits ambush the party along the way.
But Shrubley's knack for enmeshing himself in grand schemes is without equal. He stumbles upon a plot to use rogue Dungeons to reignite the Demon Wars between monsterkind and the core races of Almora.
Few would expect the lowliest of all monsters to be the savior of both mankind and monsterkind. After all, how could one shrub stop a plot decades in the making? You could ask the serpentii the same thing. If there were any left.
Stranded in distant lands, Hal finds himself in a scorching desert of dark sands ruled by a tyrant and a mechanical army after any Founder's head.
Hal's triumph over the Tower of Blight should have left his settlement of Brightsong stronger than ever. Instead, it left them without a leader, and their strongest members were sent halfway across the world.
Trading frigid cold for unrelenting heat, the Dunes of Midnight are no less vicious than the Shiverglades. Beastmen attack the outskirts of civilization while the Adventurer's Guild falls to ruins.
Wanting nothing more than to return home before the tribes of the Shiverglades arrive on Brightsong's doorstep, Hal seeks answers in the metropolis of Dalmanii. Before he can even get his bearings, a sudden betrayal places him at the center of a plot brewing in the heart of the city.
His only way out is to navigate the ever-shifting alliances and shady dealings between the Guilds of Dalmanii. Hal and his friends will have to fight assassins, thieves, mages, thugs, and even the city's automaton peacekeepers if they want to see Brightsong again.
Hal and his Beast have been sundered in two.
Done with sacrifices, Hal seeks greater monster powers and delves into the ancient magic of his world. With his wounds healing, his strength grows tremendously, opening up a new evolution of bonecrafting.
To reforge his eldritch body, Besal, Hal’s Beast, ventures into the depths of the Fathomway dungeons, chasing after the source of the land’s corruption.
The impending wrath of the Shiverglades’ tribes looms over Brightsong. Though they fight on distant battlefields, Hal and Besal must work together for a chance to save their settlement from fated destruction.
Born an outcast weakling monster. Destined to be an S-Grade hero.
As a monster, Shrubley is forbidden from joining the Adventurers Guild. In a world where essence artists Rank Up in power and most monsters are feral beasts, Shrubley is among the weakest of creatures and is treated as an outcast that is worth less than dirt.
With Curiosity essence bound to his spirit, Shrubley might be weak, but he's intelligent and determined. Against all the odds, he discovers a loophole from the Druid that gave him life, but there's a deadly catch.
For a chance of ever being accepted as a true adventurer, he must challenge an otherworldly realm threatening to consume everything. A realm rife with dangers and opportunities in equal measure.
With a band of fellow low-tier monsters, a tiny slime, an undead skeleton mage, and a koblin, Shrubley sets off to prove that monsters can be heroes too. Even if he must die trying.
Perfect for fans of Final Fantasy and Dungeons and Dragons and readers of epic progression fantasy, LitRPG, Beastborne Chronicles, He Who Fights with Monsters and Cradle.
Join Shrubley's perilous journey with his band of misfit monsters as he slowly evolves in power from a weak, hunted creature to a high rank adventurer who wields a sword and shield with healing druid essences!
What to Weak to monstrously strong, a diverse cast of monsters with unique monster-race powers, a deep class and color-based magic system, silly puns, and of course a hefty dose of optimism.