Books in This Series 1
More by Rachel Caine
MORGANVILLE IS SUCH A NICE PLACE TO LIVE... AND DIE. IF YOU DON'T MIND THAT SORT OF THING. When Claire Danvers learnt that her college town was run by vampires, she did what any intelligent, self-preserving student would do: she applied for a transfer and stocked up on garlic. The transfer is no longer an option, but that garlic may come in handy. Now Claire has pledged herself to Amelie, the most powerful vampire in town. The protection her contract secures does little to reassure her friends. All of a sudden, people are turning up dead, a stalker resurfaces from Claire's past, and an ancient bloodsucker extends a chilling invitation for private lessons in his secluded home.
In the college town of Morganville, vampires and humans coexist in (relatively) bloodless harmony. Then comes Bishop, the master vampire who threatens to abolish all order, revive the forces of the evil dead, and let chaos rule. But Bishop isn't the only threat.
Violent black cyclone clouds hover, promising a storm of devastating proportions as student Claire Danvers and her friends prepare to defend Morganville against elements both natural and unnatural.
Claire Danvers has her share of challenges---like being a genius in a school that favors beauty over brains, dealing with the homicidal girls in her dorm, and above all, finding out that her college town is overrun with vampires. On the up side, she has a great roommate (who tends to disappear at sunup) and a new boyfriend named Shane, whose vampire-hunting dad has called in backup: cycle punks who like the idea of killing just about anything.
Now a fraternity is throwing its annual Dead Girls' Dance and---surprise!---Claire and her equally outcast best friend, Eve, have been invited. When they find out why, all hell is going to break loose. Because this time both the living and the dead are coming out---and everybody's hungry for blood.
RIDER ON THE STORMThe Wardens Association has been around pretty much forever. Some Wardens control fire, others control earth, water, or wind--and the most powerful can control more than one element. Without Wardens, Mother Nature would wipe humanity off the face of the earth....Joanne Baldwin is a Weather Warden. Usually, all it takes is a wave of her hand to tame the most violent weather. But now Joanne is trying to outrun another kind of accusations of corruption and murder. So she's resorting to the very human tactic of running for her life....Her only hope is Lewis, the most powerful Warden. Unfortunately, he's also on the run from the World Council. It seems he's stolen not one but three bottles of Djinn--making him the most wanted man on earth. And without Lewis, Joanne's chances of surviving are as good as a snowball in--well, a place she may be headed. So she and her classic Mustang are racing hard to find him because there's some bad weather closing in fast....
From the author of the popular Weather Warden series comes the debut of an exciting new series set in Morganville, Texas, where you would be well advised to avoid being out after dark.
College freshman Claire Danvers has had enough of her nightmarish dorm situation. When Claire heads off-campus, the imposing old house where she finds a room may not be much better. Her new roommates don't show many signs of life, but they'll have Claire's back when the town's deepest secrets come crawling out, hungry for fresh blood. Will she be able to face the town's terror or will she drown like everyone else?
The unforgettable characters from Ink and Bone and Paper and Fire unite to save the Great Library of Alexandria from itself in this electrifying adventure in the New York Times bestselling series. Hoarding all the knowledge of the world, the Great Library jealously guards its secrets. But now a group of rebels poses a dangerous threat to its tyranny.... Jess Brightwell and his band of exiles have fled London, only to find themselves imprisoned in Philadelphia, a city led by those who would rather burn books than submit. But Jess and his friends have a bargaining the knowledge to build a machine that will break the Library’s rule. Their time is running out. To survive, they’ll have to choose to live or die as one, to take the fight to their enemies—and to save the very soul of the Great Library....
Let the world burn.
With an iron fist, the Great Library controls the knowledge of the world, ruthlessly stamping out all rebellion and, in the name of the greater good, forbidding the personal ownership of books.
Jess Brightwell has survived his introduction to the sinister, seductive world of the Library, but serving in its army is nothing like he envisioned. His life and the lives of those he cares for have been altered forever. His best friend is lost, and Morgan, the girl he loves, is locked away in the Iron Tower, doomed to a life apart from everything she knows.
After embarking on a mission to save one of their own, Jess and his band of allies make one wrong move and suddenly find themselves hunted by the Library’s deadly automata and forced to flee Alexandria, all the way to London.
But Jess’s home isn’t safe anymore. The Welsh army is coming, London is burning, and soon, Jess must choose between his friends, his family, and the Library, which is willing to sacrifice anything and anyone in the search for ultimate control…
The corrupt leadership of the Great Library has fallen. But with the Archivist plotting his return to power, and the Library under siege from outside empires and kingdoms, its future is uncertain. Jess Brightwell and his friends must come together as never before, to forge a new future for the Great Library . . . or see everything it stood for crumble.
For the US hardback, see ISBN13: 9780451489210.
To save the Great Library, the unforgettable characters from Ink and Bone, Paper and Fire, and Ash and Quill put themselves in danger in the next thrilling adventure in the New York Times bestselling series.
The opening moves of a deadly game have begun. Jess Brightwell has put himself in direct peril, with only his wits and skill to aid him in a game of cat and mouse with the Archivist Magister of the Great Library. With the world catching fire, and words printed on paper the spark that lights rebellion, it falls to smugglers, thieves, and scholars to save a library thousands of years in the making...if they can stay alive long enough to outwit their enemies.
Ruthless and supremely powerful, the Great Library is now a presence in every major city, governing the flow of knowledge to the masses. Alchemy allows the Library to deliver the content of the greatest works of history instantly—but the personal ownership of books is expressly forbidden.
Jess Brightwell believes in the value of the Library, but the majority of his knowledge comes from illegal books obtained by his family. Jess has been sent to be his family’s spy, but his loyalties are tested in the final months of his training to enter the Library’s service.
When his friend inadvertently commits heresy by creating a device that could change the world, Jess discovers that those who control the Great Library believe knowledge is more valuable than any human life—and soon both heretics and books will burn....