More by Sarah Lin
Betrayed. Murdered. Reborn. One last chance, to make it right. Theo's adventure ended with his mentor's hands around his neck. The betrayal cost him his friends, allies and everything he had built... but not his life. Though broken and powerless, Theo has one last chance to enter the Nine Worlds, wielding the knowledge and expertise of his first life. This time, he needs more than just power, he needs to unravel the deception that killed him once... and is coming for him again.
Theo built his foundation, but now he has no choice except to venture into the brutal world of Deuxan. In this pale realm of blood feuds, he'll find no allies and no resources except those he can steal. He finally has a chance to investigate what happened since in his first life... but he may not like the answers.
Betrayed. Murdered. Reborn. One last chance, to make it right. Theo's adventure ended with his mentor's hands around his neck. The betrayal cost him his friends, allies and everything he had built... but not his life. Though broken and powerless, Theo has one last chance to enter the Nine Worlds, wielding the knowledge and expertise of his first life. This time, he needs more than just power, he needs to unravel the deception that killed him once... and is coming for him again.
Theo is getting closer to ascending to Authority, but the consequences of his actions are nipping at his heels. Old rivalries return, other continents are threatening war, and the House of the Lost is working for mysterious purposes. Worst of all, the Asplundat Movement is finally marching to war. They've begun production of bloodcrete, their most dangerous sublime material, and no one is sure of the consequences...
Bloodwraith thought of himself as an effective villain, until a single adventurer destroyed his entire lair. With his last breath, he switched bodies with the adventurer and discovered that his world was built on lies. Alien beings from another dimension were using his world as a game... and now he was one of them.
The problem is, Bloodwraith has no experience being an adventurer. He was a mage, but his new body is only good at hitting things. He relied on undead minions, but now he has no choice but to depend on other people. And worst of all, strange boxes are constantly appearing in his vision, describing the world in unfamiliar, nonsensical terms.
Taking over the world is off the table, because the alien gods might be watching. To survive, Bloodwraith will need to learn the truth about himself and his world. And that means acting like an adventurer, at least for now.
Series: The Nine Worlds span dimensions filled with wonder and adventure, but for Theo they mean bitter tragedy. For years he resented the betrayal that killed his friends, sent him back to Earth, and made him question everything he thought he knew.
But now, after a lifetime of struggle, he's found a way back to the Nine Worlds. An old man reborn in a new body, he has a second chance to rebuild what he lost and unravel a mystery that spans dimensions.
Book 1: Though Theo arrives in the safe world of Tatian, demons are crawling from the darkness between realms and he isn't the only inter-dimensional traveler. There's no time to carefully prepare himself: he needs to find allies among the lost just to survive long enough to make use of what he knows.