More by A.E. van Vogt
The classic novel of non-Aristotelian logic and the coming race of supermen
It is the year 2650 and Earth has become a world of non-Aristotelianism, or Null-A. This is the story of Gilbert Gosseyn, who lives in that future world where the Games Machine, made up of twenty-five thousand electronic brains, sets the course of people's lives. Gosseyn isn't even sure of his own identity, but realizes he has some remarkable abilities and sets out to use them to discover who has made him a pawn in an interstellar plot.
Science Fiction Grandmaster A. E. van Vogt was one of the giants of the 1940s, the Golden Age of classic SF. Of his masterpieces, The World of Null-A is his most famous and most influential. Published in 1949 it was the first major trade SF hardcover, and has been in print in various editions ever since.
The entire careers of Philip K. Dick, Keith Laumer, Alfred Bester, Charles Harness, and Philip Jose Farmer were created or influenced by The World of Null-A, and so it is required reading for anyone who wishes to know the canon of SF classics.
In the 1940s, the Golden Age of science fiction flowered in the magazine Astounding. Editor John W. Campbell, Jr., discovered and promoted great new writers such as A.E. van Vogt, whose novel Slan was one of the works of the era.
Slan is the story of Jommy Cross, the orphan mutant outcast from a future society prejudiced against mutants, or slans. Throughout the forties and into the fifties, Slan was considered the single most important SF novel, the one great book that everyone had to read. Today it remains a monument to pulp SF adventure, filled with constant action and a cornucopia of ideas.
This edition has a new introduction by Kevin J. Anderson.