Books in This Series 1
More by Martha Wells
SciFi’s favorite antisocial A.I. is again on a mission. The case against the too-big-to-fail GrayCris Corporation is floundering, and more importantly, authorities are beginning to ask more questions about where Dr. Mensah’s SecUnit is.
And Murderbot would rather those questions went away. For good.
Murderbot wasn’t programmed to care. So, its decision to help the only human who ever showed it respect must be a system glitch, right?
Having traveled the width of the galaxy to unearth details of its own murderous transgressions, as well as those of the GrayCris Corporation, Murderbot is heading home to help Dr. Mensah—its former owner (protector? friend?)—submit evidence that could prevent GrayCris from destroying more colonists in its never-ending quest for profit.
But who’s going to believe a SecUnit gone rogue?
And what will become of it when it’s caught?
Home: Habitat, Range, Niche, Territory was originally given free to readers who pre-ordered Martha’s Murderbot novel, Network Effect, the fifth entry in the series. The events occur just after the fourth novella, Exit Strategy.
Murderbot—the sardonic, almost-homicidal, media-loving android created by Martha Wells—has proven to be one of the most popular characters in 21 st century science fiction. Everything that makes this protagonist (it would be wrong to call Murderbot a hero) beloved of fans is on display in Compulsory.
While trying to watch episode 44 of The Rise and Fall of Sanctuary Moon, Murderbot is—again, what is it with humans?—distracted by something that is technically outside its purview. A miner is suddenly in danger following a pointless (to Murderbot’s way of thinking) argument, and the choice is to risk discovery and leap into action, which would require hitting the pause button during a very exciting part of SanctuaryMoon, or to follow orders and stay still.
This is a tougher choice than it seems. But then, when has Murderbot ever been faced with an easy choice?
A shorter version of this story originally appeared in Wired magazine.
"As a heartless killing machine, I was a complete failure."
In a corporate-dominated space-faring future, planetary missions must be approved and supplied by the Company. For their own safety, exploratory teams are accompanied by Company-supplied security androids. But in a society where contracts are awarded to the lowest bidder, safety isn’t a primary concern.
On a distant planet, a team of scientists is conducting surface tests, shadowed by their Company-supplied ‘droid--a self-aware SecUnit that has hacked its own governor module and refers to itself (though never out loud) as “Murderbot.” Scornful of humans, Murderbot wants is to be left alone long enough to figure out who it is, but when a neighboring mission goes dark, it's up to the scientists and Murderbot to get to the truth.
It has a dark past – one in which a number of humans were killed. A past that caused it to christen itself “Murderbot." But it has only vague memories of the massacre that spawned that title, and it wants to know more.
Teaming up with a Research Transport vessel named ART (you don’t want to know what the “A” stands for), Murderbot heads to the mining facility where it went rogue.
What it discovers will forever change the way it thinks.
Librarians note: alternate cover for ISBN 9781250186928
The kingdom of Ile-Rien is in peril, menaced by magical threats and court intrigue. As the weak King Roland, misled by treacherous companions, rules the country, only his ruthless mother, the Dowager Queen Ravenna, truly guards the safety of the realm. But now Urbain Grandier, the dark master of scientific sorcery, has arrived to plot against the throne and Kade, bastard sister of the king, has appeared unexpectedly at court. The illegitimate daughter of the old king and the Queen of Air and Darkness herself, Kade's true goals are cloaked in mystery. Is she in league with the wizard Grandier? Or is she laying claim to the throne? It falls to Thomas Boniface, Captain of the Queen's Guard and Ravenna's former lover, to sort out who is friend, who is foe in a deadly game to keep the Dowager Queen and the kingdom she loves from harm.
Am I making it worse? I think I'm making it worse.
Everyone's favorite lethal SecUnit is back.
Following the events in Network Effect, the Barish-Estranza corporation has sent rescue ships to a newly-colonized planet in peril, as well as additional SecUnits. But if there’s an ethical corporation out there, Murderbot has yet to find it, and if Barish-Estranza can’t have the planet, they’re sure as hell not leaving without something. If that something just happens to be an entire colony of humans, well, a free workforce is a decent runner-up prize.
But there’s something wrong with Murderbot; it isn’t running within normal operational parameters. ART’s crew and the humans from Preservation are doing everything they can to protect the colonists, but with Barish-Estranza’s SecUnit-heavy persuasion teams, they’re going to have to hope Murderbot figures out what’s wrong with itself, and fast.
Yeah, this plan is... not going to work.
While running away from home for reasons that are eminently defensible, Emilie’s plans to stow away on the steamship Merry Bell and reach her cousin in the big city go awry, landing her on the wrong ship and at the beginning of a fantastic adventure.
Taken under the protection of Lady Marlende, Emilie learns that the crew hopes to use the aether currents and an experimental engine, and with the assistance of Lord Engal, journey to the interior of the planet in search of Marlende’s missing father.
With the ship damaged on arrival, they attempt to traverse the strange lands on their quest. But when evidence points to sabotage and they encounter the treacherous Lord Ivers, along with the strange race of the sea-lands, Emilie has to make some challenging decisions and take daring action if they are ever to reach the surface world again.
No, I didn’t kill the dead human. If I had, I wouldn’t dump the body in the station mall.
When Murderbot discovers a dead body on Preservation Station, it knows it is going to have to assist station security to determine who the body is (was), how they were killed (that should be relatively straightforward, at least), and why (because apparently that matters to a lot of people—who knew?)
Yes, the unthinkable is about to happen: Murderbot must voluntarily speak to humans!
Again!
Once a fertile and prosperous land, Ile-Rien is under attack by the Gardier, a mysterious army whose storm-black airships appear from nowhere to strike without warning. Every weapon in the arsenal of Ile-Rien's revered wizards has proven useless.
And now the last hope of a magical realm under siege rests within a child's plaything.
Tremaine Valiarde and a small, brave band of heroes ventured into a wondrous new realm on their desperate mission to save Ile-Rien from the conquering Gardier. Now, as a relentless enemy creates chaos and destruction -- with the fate of the magical city of Lodun hanging in the balance -- the last hope of a land besieged may rest on the far side of a secret portal. But the doorway leads to a mysterious ruin hidden behind the awesome Gate of Gods -- and to perils that dwarf anything Tremaine and her allies could have possibly imagined. . . .