More by Marie Lu
Injured and on the run, it has been seven days since June and Day barely escaped Los Angeles and the Republic with their lives. Day is believed dead having lost his own brother to an execution squad who thought they were assassinating him. June is now the Republic's most wanted traitor. Desperate for help, they turn to the Patriots - a vigilante rebel group sworn to bring down the Republic. But can they trust them or have they unwittingly become pawns in the most terrifying of political games?
He is a Legend.
She is a Prodigy.
Who will be Champion?
June and Day have sacrificed so much for the people of the Republic—and each other—and now their country is on the brink of a new existence. June is back in the good graces of the Republic, working within the government’s elite circles as Princeps-Elect, while Day has been assigned a high-level military position.
But neither could have predicted the circumstances that will reunite them: just when a peace treaty is imminent, a plague outbreak causes panic in the Colonies, and war threatens the Republic’s border cities. This new strain of plague is deadlier than ever, and June is the only one who knows the key to her country’s defense. But saving the lives of thousands will mean asking the one she loves to give up everything.
With heart-pounding action and suspense, Marie Lu’s bestselling trilogy draws to a stunning conclusion.
For the millions who log in every day, Warcross isn’t just a game—it’s a way of life. The obsession started ten years ago and its fan base now spans the globe, some eager to escape from reality and others hoping to make a profit. Struggling to make ends meet, teenage hacker Emika Chen works as a bounty hunter, tracking down Warcross players who bet on the game illegally. But the bounty-hunting world is a competitive one, and survival has not been easy. To make some quick cash, Emika takes a risk and hacks into the opening game of the international Warcross Championships—only to accidentally glitch herself into the action and become an overnight sensation.
Convinced she’s going to be arrested, Emika is shocked when instead she gets a call from the game’s creator, the elusive young billionaire Hideo Tanaka, with an irresistible offer. He needs a spy on the inside of this year’s tournament in order to uncover a security problem . . . and he wants Emika for the job. With no time to lose, Emika’s whisked off to Tokyo and thrust into a world of fame and fortune that she’s only dreamed of. But soon her investigation uncovers a sinister plot, with major consequences for the entire Warcross empire.