UnderVerse
Books in This Series 1
More by Jez Cajiao
Jax might not have started the war, but he'll damn well finish it. But can he and his allies make it through unscathed?
When Jax entered the UnderVerse, it was with the plan of finding his brother, holing up somewhere and maybe, just maybe, trying to take over the world. He’s making progress in all of those goals, but maybe not in the ways he wanted.
The God of Death has personally intervened to send his Dark Legion against Jax and his people, with the aim of grinding the upstart Empire usurper into dust. Jax has refugees by the hundreds, Legionnaires of the Empire by the score and best of all, a team that are cheering as he spits in the God of Death’s eye.
The sun is setting though, with new enemies appearing and hidden forces being revealed.
The War of the Gods is growing, and when the sun rises again, it’ll be in a changed Realm…
Finish the journey of UnderVerse Season One with Omnibus 3!
(Please This is a polished and re-edited version of 'Citadel' and 'Empire Ascendant', Books 5&6 of the UnderVerse)
Warfare below the streets, backstabbing and brutality.Kabutt is out. Out of the army, out of patience and out of control, he's found a home, people to fight for, and once again, the city seems determined to screw that up for him.He's got backstabbing elves trying to rip him off, corpos forcing him and his team into unsanctioned deathmatches for live broadcasts, and of course, the usual skulduggery, not to mention more goddamn goblins.He's got his suit though, it might be stripped, but he's got it, he's got hope, he's got heavy firepower and hell, he might even get laid.All things are possible... provided you've got enough high explosive, anyway.It's time to start evening the odds...
Blood, chrome and betrayal.
Sergeant Harry Kabutt has seen better days. He's been shot down, blown up, and then tossed to the wayside by the corporations, left to rot in a ratty apartment in gang territory.
His own limbs? Shredded, cut away, and left to rot on a mountainside. The replacement mods? Likely to fall apart or leave him to die in sepsis.
No longer an operator of the feared APS mecha, Kabutt has hit rock bottom. But he’s on foot, he’s armed, and he’s in serious pain…
…so, now it’s time to take that pain and spread it around the mega-city of Artem, see who flinches first.
Revenge never goes out of fashion
Wounded, abandoned behind enemy lines, left for dead…
Ajax is one of Earth’s most elite, a Paladin pilot, and trusted to fly the most advanced starfighters humanity ever produced. His carrier and the rest of the fleet have fallen back, the recent damage from the elven betrayal making it impossible to stay in the fight. He knows they’ll return, and they’ll treat this world to the same kind of plasma bombardment that the elves had inflicted on Mother Earth.
The real problem for Ajax, though, is that he’s parachuting down onto it now, his arm broken. He’s got no ship, and only a few months’ worth of hazy memories, after losing them to the purge. He’s got no damned weapons, only the most basic memories of survival training, and absolutely no clue about the planet beyond what he can see floating down. This is going to be a hell of a fight to get back into orbit, but he’ll do it—or he’ll die trying.
They say humanity is only three meals from going feral… it’s time the rest of the galaxy found out just how true that is.
Things are looking up for Jax, more or less, He’s met a cool girl (Who’s a wisp), got some new friends (Who’re Dwarves and Cat people and Elves and all sorts), and started a war… (Whoops!)
That last one might not be the best idea he’s had yet, admittedly, but the guy was an ass, and he deserved it.
Only thing is, they say an Englishman’s home is his castle, and Jax’s home is in ruins… this place isn’t going to be any use in defending his new people unless he gets it sorted, and fast!
He needs material, equipment, magic and people, most of all he needs time, time to get things ready, to get his ships in the air and his house in order.
When you’re surrounded on all sides, outclassed, outnumbered and everyone’s probably a bit brighter than you are, there’s only one option…
Attack!
The Age of Glass dawns, a fragile era balanced on the edge of oblivion. Will it shatter beneath the relentless hammer of fate?
From the depths of despair to the pinnacle of power, Matt's ascension to Dungeon Lord has been a crucible of blood and terror. But the higher he climbs, the more precarious his perch becomes. As winter's icy fingers close around his hard-won domain, Matt and his beleaguered allies yearn for respite. Instead, they face a nightmare beyond imagining.
The Coronaught infection sweeps through the land like wildfire, twisting human flesh into abominations that defy sanity. Grotesque mutations stalk the shadows, their hunger insatiable. In this maelstrom of horror, Matt must be more than a leader – he must become a legend.
With each agonizing decision, the weight of command threatens to crush his spirit. Can he salvage the humanity of the infected, or will the price of compassion be too steep? Nuclear fire looms on the horizon, a cleansing inferno that promises annihilation. How much of his soul will Matt sacrifice to shield his people from the coming storm?
In the bowels of the earth, Matt labors to transform his dungeon into an impregnable fortress. But in a world where loyalty shatters like spun sugar, yesterday's allies may become tomorrow's executioners. Survival exacts a terrible toll, paid in blood and betrayal.
Step carefully into the Age of Glass, where every triumph balances on a knife's edge, and a single misstep can leave you bleeding in the dark.
The Age of Expansion dawns, but will humanity rise or shatter beneath its weight?
Matt's journey from desperate survivor to Dungeon Lord has forged him in blood and terror. With the Coronaught Queen vanquished and his domain flourishing, the days of scavenging scraps are over. But as his towers pierce the sky and his followers multiply, the drums of war beat ever louder.
Far to the south, an undead horde swells, their relentless march spanning continents. As Matt races to unlock the true potential of his abilities, rival dungeons declare their allegiances, not all siding with the living. The line between ally and enemy blurs, and every decision exacts a toll.
Now, Matt must transcend mere leadership. To shield his people from the coming storm, he must become something more – a beacon of hope, a force of nature, perhaps even a god in truth. But in a world where loyalty splinters like glass, how much of his humanity is he willing to sacrifice?
Step into the Age of Expansion, where every triumph balances on a knife's edge, and the fate of humanity hangs in the balance. Will Matt's dungeon become the stronghold of humanity's last hope, or just another tomb in a world of the undead?
This is a Dark Fantasy Epic LitRPG. Expect graphic violence, strong language, and morally complex themes. Reader discretion is advised.