More by Mercedes Lackey
Granddaughter of the sorceress Kethry, daughter of a noble house, Kerowyn had been forced to run the family keep since her mother’s untimely death. Yet now at last her brother was preparing to wed, and when his bride became the lady of the keep, Kerowyn could return to her true enjoyments—training horses and hunting.
But all Kerowyn’s hopes and plans were shattered when her ancestral home was attacked, her father slain, her brother wounded, and his fiancée kidnapped. Drive by desperation and the knowledge that a sorcerer had led the attack, Kerowyn sought her grandmother Kethry’s aid, a journey which would prove but the first step on the road to the fulfillment of her destiny. For facing her family’s foes would transform Kerowyn into an outsider in her own land, a warrior bound to the spell blade Need, and a mercenary forced to choose between loyalty to her comrades in arms and the Herald of Valdemar, whom she had rescued and who in his turn had helped to awaken her to the true meaning of love and to her own unique powers of magic.
The She was Tarma. Born to the Clan of the Hawk of the nomadic Shin'a'in people she saw her entire clan slain by brigands. Vowing blood revenge upon the murderers, she became one of the sword-sworn, the most elite of all warriors. And trained in all forms of death-dealing combat, she took the road in search of her enemies....
And the She was Kethry. Born to a noble house, sold into a hateful "marriage," she fled life's harshness for the sanctuary of the White Winds, a powerful school of sorcery. Becoming an adept, she pledged to use her talents for the greatest good. Yet unlike other sorcerers, Kethry could use worldly weapons as well as magical skills. When she became the bearer of a uniquely magical sword which drew her to those in need, Kethry was led to a fateful meeting with Tarma.
The United by sword-spell and the will of the Goddess, Tarma and Kethry swore a blood oath to carry on their mutual fight against evil. And together, swordmaster and sorceress set forth to fulfill their destiny....
In the land of the Five Hundred Kingdoms, if you can't carry out your legendary role, life is no fairy tale...
Elena Klovis was supposed to be her kingdom's Cinderella--until fate left her with a completely inappropriate prince! So she set out to make a new life for herself. But breaking with "The Tradition" was no easy matter--until she got a little help from her own fairy godmother. Who promptly offered Elena a most unexpected job...
Now, instead of sleeping in the chimney, she has to deal with arrogant, stuffed-shirt princes who keep trying to rise above their place in the tale. And there's one in particular who needs to be dealt with...
Sometimes a fairy godmother's work is never done...
When Idra, leader of the crack mercenaries known as the Sunhawks, failed to return from a journey to her home kingdom of Rethwellan, Tarma and Kethry, warrior and mage, set out in search of their vanished leader. Sisters of sword and spell, their fates bound together by Goddess-sworn oath, they were eternally pledged to fight the forces of evil.
And evil had indeed cast its shadow over the kingdom of Rethwellan. Idra, so they were told, had left long ago on a search for a legendary magical sword which could reveal which of her two brothers was meant to become the new king. With the princess gone, her younger brother had been branded an outlaw and her older brother had claimed the throne. Both instinct and mage-lore told Kethry and Tarma that all was not as it seemed, that both Idra and her people were in terrible jeopardy. Yet would their Goddess-given powers, aided by those of a Herald of Valdemar, prove strong enough to break the dark enchantment possessing this land?
Mage-Craft—
Though Vanyel has been born with near-legendary abilities to work both Herald and Mage magic, he wants no part of such things. Nor does he seek a warrior's path, wishing instead to become a Bard. Yet such talent as his if left untrained may prove a menace not only to Vanyel but to others as well. So he is sent to be fostered with his aunt, Savil, one of the famed Herald-Mages of Valdemar.
But, strong-willed and self-centered, Vanyel is a challenge which even Savil can not master alone. For soon he will become the focus of frightening forces, lending his raw magic to a spell that unleashes terrifying wyr-hunters on the land. And by the time Savil seeks the assistance of a Shin'a'in Adept, Vanyel's wild talent may have already grown beyond anyone's ability to contain, placing Vanyel, Savil, and Valdemar itself in desperate peril...