With her gift of weaving silk thread and creating light, Sandry is brought to the Winding Circle community. There she meets Briar, a former thief who has a way with plants; Daja, an outcast gifted at metalcraft; and Tris, whose connection with the weather unsettles everyone, including herself. At Winding Circle, the four misfits are taught how to use their magic – and to trust one another. But then disaster strikes their new home. Can Sandry weave together four kinds of magical power and save herself, her friends, and the one place where they’ve ever been accepted?
Return to Brandon Mull’s magical world of Fablehaven, now brimming with stunning illustrations by award-winning artist Brandon Dorman.
Celebrate twenty years of Fablehaven in this gorgeous anniversary edition with all-new artwork that accompanies the original text. More than 100 color illustrations will open your eyes to a secret wildlife preserve for jealous fairies, mischievous satyrs, plotting witches, spiteful imps, and dozens of other mythical and magical creatures, including a giant milch cow!
Follow Kendra and her brother, Seth, who have no idea their grandfather is the current caretaker of Fablehaven, as they face the greatest challenge of their lives to protect the sanctuary and save their family.
Race with Seth through dangerous woods, dodging projectiles hurled by dark denizens of the forest. See the Fablehaven yard turn from a monochromatic garden with bees and butterflies to a brilliant, full-color oasis of colorful flowers and fairies. Watch Hugo the golem chuck pumpkins from one side of the page to the other. And witness Kendra fly with warrior fairies in a dramatic battle painting you’ll want to have framed on your wall.
Experience the fun and adventure of drinking the milk for the first time with this oversized, deluxe-format edition, perfect to introduce the story to a child or thrill a dedicated fan.
From now on I'm Alan of Trebond, the younger twin. I'll be a knight.
And so young Alanna of Trebond begins the journey to knighthood. Though a girl, Alanna has always craved the adventure and daring allowed only for boys; her twin brother, Thom, yearns to learn the art of magic. So one day they decide to switch places: Thom heads for the convent to learn magic; Alanna, pretending to be a boy, is on her way to the castle of King Roald to begin her training as a page.
But the road to knighthood is not an easy one. As Alanna masters the skills necessary for battle, she must also learn to control her heart and to discern her enemies from her allies.
Filled with swords and sorcery, adventure and intrigue, good and evil, Alanna's first adventure begins - one that will lead to the fulfillment of her dreams and the magical destiny that will make her a legend in her land.
Twelve-year-old Sophie Foster has a secret. She’s a Telepath—someone who hears the thoughts of everyone around her. It’s a talent she’s never known how to explain.
Everything changes the day she meets Fitz, a mysterious boy who appears out of nowhere and also reads minds. She discovers there’s a place she does belong, and that staying with her family will place her in grave danger. In the blink of an eye, Sophie is forced to leave behind everything and start a new life in a place that is vastly different from anything she has ever known.
Sophie has new rules to learn and new skills to master, and not everyone is thrilled that she has come “home.” There are secrets buried deep in Sophie’s memory—secrets about who she really is and why she was hidden among humans—that other people desperately want. Would even kill for.
In this page-turning debut, Shannon Messenger creates a riveting story where one girl must figure out why she is the key to her brand-new world, before the wrong person finds the answer first.
Morrigan Crow and her friends have survived their first year as proud scholars of the elite Wundrous Society, helped bring down the nefarious Ghastly Market, and proven themselves loyal to Unit 919. Now Morrigan faces a new, exciting challenge: to master the mysterious Wretched Arts, and control the power that threatens to consume her.
But a strange and frightening illness has taken hold of Nevermoor, turning infected Wunimals into mindless, vicious Unnimals on the hunt. As victims of the Hollowpox multiply, panic spreads. And with the city she loves in a state of fear, Morrigan quickly realizes it's up to her to find a cure for the Hollowpox, even if it will put her - and everyone in Nevermoor - in more danger than she ever imagined.
Cimorene is everything a princess is not supposed to be: headstrong, tomboyish, smart - and bored. So bored that she runs away to live with a dragon - and finds the family and excitement she's been looking for.
His father and uncles are enchanters, his mother a powerful sorceress, yet nothing seems magical about Christopher Chant except his dreams. Night after night, he climbs through the formless Place Between and visits marvelous lands he calls the Almost Anywheres. Then Christopher discovers that he can bring real, solid things back from his dreams. Others begin to recognize the extent of his powers, and they issue an order that turns Christopher's life upside down: Go to Chrestomanci Castle to train to be the controller of all the world's magic.
Former "street rat" Briar leads a comfortable life at Winding Circle Temple, learning plant magic from Rosethorn. But street kids are still his friends, and when one of them gets sick, she turns to Briar for help. When her disease proves beyond even Rosethorn's power, Briar realizes that all of Summersea is in danger.
As the mysterious illness spreads, Sandry, Daja, and Tris join Briar and their teachers to fight the epidemic. But just as the situation improves, the unthinkable happens. Will Briar be able to save what he loves most?
It is eight years after the tours from offworld have stopped. High Chancellor Querida has retired, leaving Wizard Corkoran in charge of the Wizards' University. Although Wizard Corkoran's obsession is to be the first man on the moon, and most of his time is devoted to this project, he decides he will teach the new first years himself in hopes of currying the favor of the new students' families—for surely they must all come from wealth, important families—and obtaining money for the University (which it so desperately needs). But Wizard Corkoran is dismayed to discover that one of those students—indeed, one he had such high hopes for, Wizard Derk's own daughter Elda—is a hugh golden griffin, and that none of the others has any money at all.
Wizard Corkoran's money-making scheme backfires, and when Elda and her new friends start working magic on their own, the schemes go wronger still. And when, at length, Elda ropes in her brothers Kit and Blade to send Corkoran to the moon . . . well . . . life at the Wizards' University spins magically and magnificently out of control.
This breathtakingly brilliant sequel to Dark Lord of Derkholm is all one would expect from this master of genre.
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