With less than a month left to prepare the Earth for what is about to happen, Silas must pull out all the stops to save as many people as possible.
Of course is one system wasn’t bad enough, Earth has been declared a contested world and now it isn’t just the Earth competing any longer but at least two systems trying to gain control of the Earth.
Silas is growing into the responsibilities weighing him down.
Earth is struggling, but there is hope. The deals that Silas has made have brought resources and trainers to Earth. He's helped some leaders gain an understanding of what they will face.
His team has continued to grow but now he finds himself facing the greatest challenge to any Forerunner, the Wild Hunt. He'll be hunted but also have to hunt other Forerunners while forging a shaky alliance with those he can't trust.
Even more disturbing, it seems like there might be more than one system to choose from? Or is that just a temptation. When his back is to the wall will he choose the devil he knows or the one he has yet to learn about?
Resist the apocalypse. Resist the system. Resist the traitors.
The first major system event has arrived as all the major factions of Earth converge…
Yalsten, an old cursed land once occupied by ancient vampires, but now long forgotten, finds itself the grounds for the system event known as a Treasure Hunt.
Follow Jake as he and the rest of his fellow Earthlings compete and cooperate in uncovering the secrets of this ancient land while naturally acquiring any and all of that sweet, sweet loot. But not without trouble.
The ancient defenses still stand between Jake and his rightful bounty, the cursed land itself rising in opposition against the invaders. Vampires of old who have long been dormant are awakened from their slumber, with each one appearing only stronger than the one before. By that logic, Jake truly hoped for a proper final boss of this event; the only question was…
Would he find the ultimate challenge from the vampires or his fellow man?
Desert sands. Arcane magic. A love lost.Finn Harris should have been the one to die. But he wasn't - his wife took his place. What was worse, he only had himself and his company to blame.They let their passion outpace their prudence, determined to revolutionize the world. While all innovation comes with a price, he never imagined it would cost him Rachael.Nearly a decade later, Finn is content to hole himself up and wait out the rest of his life - what little he has left. That is, until his daughter intervenes, forcing him out of his grief and into a new virtual reality game developed by his old employer. They're calling it Awaken Online, and she believes there's something unusual going on inside the game. And since Finn knows the company, knows their tactics - she might be right.Finn wasn't sure what he expected to find when he logged in. But it certainly wasn't a manipulative fire god or a school for mages - where the students are pitted against each other in deadly duels and the faculty isn't shy about maiming or injuring novice mages to prove a point.Now Finn must learn to fight, for his own life and a chance at redemption. He'll need to prove that his fire hasn't been snuffed out.That there's still an ember burning...A standalone trilogy in the hit LitRPG Fantasy series with hundreds of thousands of copies sold and now spanning 14 novels. Grab your copy of Awaken Online now and get ready to sink into some good old fashioned mayhem.About the A staple of the LitRPG genre and one of the most popular VRMMO LitRPGs ever written, with hundreds of thousands of copies sold. Follow the story of a brilliant, retired engineer. An old disabled man with nothing to lose and everything to gain.
The path from retail middle management to interdimensional wizard adventurer wasn’t easy, but Jason Asano is settling into his new life.
Now, a contest draws young elites to the city of Greenstone, competing for a grand prize. Jason must gather a band of companions if he is to stand a chance against the best the world has to offer.
While the young adventurers are caught up in competition, the city leaders deal with revelations of betrayal as a vast and terrible enemy is revealed. Although Jason seems uninvolved, he has unknowingly crossed the enemy’s path before. Friends and foes made along the way will lead him to cross it again as inevitable conflict looms.
That is Derek’s creed, and what's got him through the System Integration on Earth.
Everything changed when the System came. Cute bunnies and beautiful butterflies became savage killing machines. Then the Invaders arrived with a single goal: to obtain ownership of this new habitable planet.
War has raged ever since.
None of this mattered much to Derek, aside from making living a little more perilous. He mostly kept to himself. He was the weird guy who owned a cabin that occasionally came into town for a drink and light conversation. After System Integration, that didn’t change much—he only got stronger.
After years of fighting monsters and Invaders alone he’s become quite adept at surviving. Who needs others to get in the way or worry about?
Until one day, Derek goes against his better judgement. He decides to lend some help on a mission that doesn’t seem too hard… He should have stuck to being alone…
It's been a busy month for thirty-two-year-old Jack Mitchel:
Three weeks ago, he died.
Two weeks ago, he founded the first Faction in the ultra-immersive, fantasy-based VRMMORPG, Viridian Gate Online.
A week and a half ago the world ended, destroyed by a cataclysmic asteroid.
Seven days ago, he conquered the Imperial city of Rowanheath, bringing all of Eldgard to the brink of war.
Though Jack's Faction, the Crimson Alliance, has a tenuous truce with tech genius and Imperial lord, Robert Osmark, Jack knows it can't last. Osmark is devious and power hungry, and it's only a matter of time before he sends his forces to wipe Jack and his underdog crew off the map for good.
If Jack hopes to survive another month inside of VGO, he must find a way to beat Osmark and his army of bloodthirsty thugs, and a new quest-the Path of the Jade Lord-may be just the ticket. But this quest will be far harder than anything Jack's faced before, pushing him to his mental, physical, and moral limits. And if Jack isn't careful, his quest to defeat Osmark and the Empire may end up turning him into the despot he's been fighting against.
"Viridian Gate Online: The Jade Lord is a fast-paced litRPG romp packed with game-world expanding worldbuilding and killer action. Even as it moves the story of Grim Jack toward an inevitable confrontation, it packs a wallop with a revelation that blows the doors off and clears a path to further adventures." -S.R. Witt, Author of the Electric Shadow Series
Three days ago, Jack Mitchel saved his life. By dying.
He dodged a world-ending bullet-in the form of an extinction-level asteroid cannonballing toward Earth-by successfully uploading his mind into the brand-new, ultra-immersive, fantasy-based VRMMORPG, Viridian Gate Online. Unfortunately, he's also stumbled headlong into a secret conspiracy that will transform V.G.O. into a new feudal dark age.
Jack expected to live out his new fantasy life in peace, but now he and his misfit crew of rebels are the only ones preventing a tyrant emperor and his regime from taking power. Thankfully, everything isn't quite as hopeless as it seems-Jack has a plan. Sort of. With only a handful of supporters, he's going to get the jump on the bloodthirsty empire by snatching one of their key cities right from underneath their noses. In order to pull off the impossible, however, Jack's going to have to develop his formidable Shadowmancer powers, raid some ridiculous dungeons, and make some shady allies-allies who may be more dangerous than the empire itself.
The vaunted power of the Mage’s College. Unbounded freedom among the Wolfmen. The best of both worlds.
Recent college grad Sam King was hoping for a backpacking trip across Europe as a graduation present. Instead he’s going to get a different kind of trip: a three-month stint in the ultimate immersive gaming experience. As a lifelong geek, gamer, and outsider, it’s a better gift then he’d ever dreamed.
But when he jumps feetfirst into the world of Eternium, run by CAL, the Certified Altruistic Lexicon, it’s not exactly what he expected. All he wants is to quest, game, grind some levels, and get his hands on awesome loot. You know, have fun! But the Mage’s College seems to have a very different definition of fun, one involving study, blisteringly strict regulations, aristocratic hierarchy, and tons of pay to play.
Sam crosses the College and finds himself running for his life with a back-talking book that is far more than it seems and a class that no one has even heard of. If he can navigate the deadly College politics and the looming war with the barbaric Wolfmen, he might just find the fun and adventure he was looking for.
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