The siren has sounded and old factions of the multiverse are moving. The Earth in general and Silas in particular have become hot commodities.
The system was supposed to give Earth a probationary period but the Invasion is beginning. Silas will either form new enemies or new allies and the fate of the Earth may rest upon his decisions. With that will come new opportunities and new challenges.
On just another average day, Jake finds himself in a forest filled with monsters, dangers, and opportunity...
It was a day like any other when suddenly the world changed. The universe reached a threshold humanity didn’t even know existed, and it was time to finally be integrated into the vast multiverse. A place where power is the only thing anyone can truly rely on. Jake, a seemingly average office worker, finds himself thrust into this new world. Into a tutorial filled with dangers and opportunities.
His new reality should breed fear and concern. His fellow coworkers falter at every turn. Jake, however, finds himself thriving.
Perhaps... This is the world Jake was meant to be born in.
Now the target of a game-wide Holy War, Ned is forced to flee the Onyx Sands.
The odds are stacked against him; Tyrann has tens of thousands of followers, a religion that’s spreading like wildfire, and a powerful god that will be stepping into the world of EBO in a matter of days.
Meanwhile, Ned’s allies are a squirrel-exploding bard, a repurposed home security system who takes her instructions far too literally, and a wildly unreliable talking axe named Frank.
But even as the inevitable conflict draws closer, change is coming to EBO. An old power is stirring, bringing with it strange new enemies, fearsome challenges, and rewards that every player will be vying to obtain.
There will be blood.
Not enough for Frank, but a very substantial amount.
With the Builder threat behind them, the time has finally come for Jason and his team to hit the road.
Eager to get back to the adventuring he’s been longing for, Jason is excited to not be at the center of world-changing events. But before he goes, one last attempt to pull him into politics has him leaving Rimaros with a strong final impression.
With new places to visit and new people to meet, the remnants of recent events have scarred the land and left lingering dangers behind. It's a busy time for adventurers willing and able to fight with monsters. Threats that once loomed in the background start coming to the fore, and the team prepares to join the fight. Their angelic new adversaries are patient, powerful, and remorseless, using such unconscionable strategies that mass slaughter is only the beginning.
Jason is forced to confront that his growing power may give him more in common with his foes than his friends. While this opens a path to uncovering the methods and objectives of their enemies, it also brings him to their attention. To them, this makes him yet another tool to be used. But when conflict spills into epic battle, they'll be the latest to discover that challenging Jason Asano is a very bad idea.
You failed a quest less than five minutes after you received it. Now that’s talent.
A floating fortress occupied by warrior gnomes. A castle made of sand. A derelict submarine guarded by malfunctioning machines. A haunted crypt surrounded by lethal traps.
It was supposed to be easy. One bubble. Four castles. Fifteen days. Capture each one, and the stairwell is unlocked.
Here's the thing. It's never easy. Carl and his team can't go it alone. Not this time. They must rely on the help of the low-level, I-can't-believe-these-idiots-are-still-alive crawlers trapped in the bubble with them. But can they be trusted?
Welcome, Crawler. Welcome to the fifth floor of the dungeon.
A race for survival among the stars... Humanity's last survivors escaped earth's ruins to find a new home. But when they find it, can their desperation overcome its dangers?
WHO WILL INHERIT THIS NEW EARTH?
The last remnants of the human race left a dying Earth, desperate to find a new home among the stars. Following in the footsteps of their ancestors, they discover the greatest treasure of the past age—a world terraformed and prepared for human life.
But all is not right in this new Eden. In the long years since the planet was abandoned, the work of its architects has borne disastrous fruit. The planet is not waiting for them, pristine and unoccupied. New masters have turned it from a refuge into mankind's worst nightmare.
Now two civilizations are on a collision course, both testing the boundaries of what they will do to survive. As the fate of humanity hangs in the balance, who are the true heirs of this new Earth?
Ambassador Mahit Dzmare arrives in the center of the multi-system Teixcalaanli Empire only to discover that her predecessor, the previous ambassador from their small but fiercely independent mining Station, has died. But no one will admit that his death wasn't an accident—or that Mahit might be next to die, during a time of political instability in the highest echelons of the imperial court.
Now, Mahit must discover who is behind the murder, rescue herself, and save her Station from Teixcalaan's unceasing expansion—all while navigating an alien culture that is all too seductive, engaging in intrigues of her own, and hiding a deadly technological secret—one that might spell the end of her Station and her way of life—or rescue it from annihilation.
Years of struggle have left Zecia weakened in their war against the Kan'Tanu Cult.
Negotiating for peace is not an option when the System is in control. It can only be purchased through blood and steel. No one is spared from the winds of war.
Zac and his elite armies have been forced to the frontlines just as opportunity strikes. An ancient war fortress has risen from the dimensional depths.
Built by the Limitless Empire, it holds power and secrets far beyond what's seen on the desolate frontiers. Seizing it could be the key to changing the winds of war. Zac finds himself in the heart of the struggle.
No matter what, he won't let it fall into the Kan'Tanu's hands.
An action-packed LitRPG Apocalypse perfect for fans of The Primal Hunter, Road to Mastery, and The Ten Realms.
In a world of countless enemies, Freddy's unique power will help him thrive. Freddy Stern, a twenty-one-year-old cashier, has lived a plain, albeit harsh life. Having been orphaned—twice—he's spent the last ten years working and staying out of trouble. His only aspiration is to save enough money to become an archhuman.
His dream gets the jump on him when he barely survives a near-death encounter and finds himself in possession of 1% Lifesteal, a bizarre talent with numerous contradictions and just as many uses
With every dead enemy, he becomes a bit stronger, a little wiser, and a lot more ruthless. And no matter how much damage he takes, he can always put himself back together. Physically, at least.
But on his path to power, after having to look at the rotting guts of archhuman society again and again, can his talent keep his mind and soul as pristine as his body?
Or will that part of him simply remain broken...
Experience the start of this action-packed LitRPG Adventure from Robert Blaise set two hundred years after a reality-altering apocalypse. Featuring a weak-to-strong Brawler MC who never backs down, a unique power system, apocalyptic elements and more!
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