Life was rough for Lina Stone. A career as a sky pirate under swashbuckling Captain Fengel seemed like a step up. Instead she finds that her new skipper has lost his airship and is dangerously in debt to a powerful criminal cartel.
Lina’s only hope at fending off Fengel’s creditors is a wrecked frigate bearing a priceless gemstone. There are just two problem: an ancient curse on the gemstone, and a vindictive rival pirate crew.
Twist has never left London, until today. Now he's traveling on an airship--with a crew that insists they're not pirates--on his way to find the clockwork princess because he's the only one who can fix her.
In true Neo-Victorian style, Clockwork Twist is set in a lush and vibrant world where things are as you might expect in 1878. That is, of course, if fantastic creatures like djinn, faeries, kitsunes and vampires were commonplace. An increasing number of people are being born with supernatural senses, called Sights. While airship tourism is sweeping the globe, air-piracy is also on the rise.
Twist is among the Sighted, but his Sight is unusual. While others might be able to see and hear over great distances, find anything they can imagine anywhere in the world, or even recognize every type of flower by scent alone, Twist's Sight shows him only damage. Whenever he touches a broken clock or machine, he can instantly understand the damage and can fix it easily. If he touches a person, even for a moment, his mind fills with a terrible vision of whatever trauma or pain once broke them. Naturally, he's chosen a solitary existence and shuns all human contact.
Unfortunately, thanks to his seclusion, Twist is also unfamiliar with everything beyond his own clock shop, hidden away on a quiet and ever-drizzly London street. When a treasure hunter arrives at his door with proof that they have found the fabled clockwork princess--Twist's favorite old fairy tale--it's up to Twist alone to bring her back to life.
The continuing series of Clockwork Twist begins with book one: Waking. Join Twist as he embarks on his first adventure, and find out first hand if he can actually survive it.
Epic adventure in a strange world by bestselling author Jack Conner. A thousand years ago, the sea began to change, and the change spread. Now the boiling, toxic, lightning-wreathed Atomic Sea has encompassed every ocean on the planet, and the creatures that live in it have become mutated and unnatural. The sea's taint can infect any human who comes in contact with it or with unprocessed seafood, killing them . . . or altering them. No one knows why the sea has become this way or what it portends, only that it's irrevocably changed the world. Meanwhile, world war has erupted, and the small country of Ghenisa, like many others, is tottering on the brink of collapse under the onslaught of the Empire of Octung. Dr. Francis Avery, a middle-aged widower, is aboard a military whaling ship far out on the Atomic Sea when a series of murders onboard propels him down the rabbit-hole of danger and terror unlike any other. Soon he becomes aware of a spy on the ship, but that's just the beginning. With the help of the grizzled whaler Janx and a mysterious woman named Layanna, he will embark on an epic quest to save Ghenisa from Octung and unravel the secrets of the Atomic Sea. This is the opening volume of a multi-volume saga of adventure and high stakes in an awe-inspiring world unlike any you've ever seen before. Welcome to the world of the Atomic Sea
In the world of Altadas, there are no more human births. The Regime is replacing the unborn with demons, while the Resistance is trying to destroy a drug called Hope that the demons need to survive.
Between these two warring factions lies Jacob, a man who profits from smuggling contraceptive amulets into the city of Blackout. He cares little about the Great Iron War, but a chance capture, and an even more accidental rescue, embroils him in a plot to starve the Regime from power.
When Hope is an enemy, Jacob finds it harder than he thought to remain indifferent. When the Resistance opts to field its experimental landship, the Hopebreaker, the world may find that one victory does not win a war.
Daniel was Gifted by the gods at birth, able to heal with a touch even the most grievous wounds. Born in a mining camp, he's unable to still his restless heart and journey's to a nearby Dungeon town to take his first steps as an Adventurer. Follow his journey in a world filled with monsters, dungeons and a leveling system. A Healer's Gift is a traditional fantasy story with LitRPG elements and is the first of the series.
This superb volume of classic science fiction and adventure represents the best of Jules Verne, the master of imaginative literature who has been called "The Father of Science Fiction."
The stories in this volume are complete and unabridged-- the original novels as they were first published -- illustrated by hundreds of rare, exciting and atmospheric 19th century French engravings.
The books of Jules Verne created characters and formulated ideas which have stimulated and entertained countless readers since they first appeared. They have been the subject of films, radio dramatizations and have even been presented on ice Read the originals now and one of the world's greatest ever story tellers will give you hours of pleasure and enjoyment.
Stories included are: "Around the World in 80 Days, The Clipper of the Clouds, Journey to the Centre of the Earth, From the Earth to the Moon" and "Twenty Thousand Leagues Under the Sea."
In Clockwork Angels, Anderson and Rush band musician Pearl create a world of airships and alchemy, clockwork carnivals, pirates, and lost cities. A rigid Watchmaker controls every aspect of life; his nemesis, the ruthless and violent Anarchist wants to destroy it all.
Anderson and Peart have returned to their colourful creation to explore the places and the characters that still have a hold on their imagination. Marinda Peake is a woman with a quiet, perfect life in a small village; she long ago gave up on her dreams and ambitions to take care of her ailing father, an alchemist and an inventor. When he dies, he gives Marinda a mysterious inheritance: a blank book that she must fill with other people’s stories — and ultimately her own.
Clockwork Lives is a steampunk Canterbury Tales, and much more, as Marinda strives to change her life from a mere “sentence or two” to a true epic.
The islands of Caldera are a shining jewel in a rather bleak world. A terrible calamity in the past had blanketed much of the world with a toxic "fug." Those who survived were forced to take to the mountains and the skies in wondrous airships. Life has since been a struggle, with only the most ruthless and crafty able to survive. To spare themselves the same fate, the Calderans erected a battery of guns to fend off the airships of the mainland. They isolated themselves from the madness of the world, choosing instead to focus on the pursuits of art and creativity. Few believe the technologically advanced but socially barbarous outsiders have anything to offer. Amanita Graus, though, is hoping that they do.
Nita's mother has lost her livelihood and perhaps soon her life to a terrible disease. Already the black sheep of the family for embracing engineering rather than art, Nita resolves to leave the safety of her home and do whatever it takes to find a cure. For a price, the bizarre crew of an airship called The Wind Breaker are willing to grant her a meeting with their mysterious benefactors, and thus a chance to procure the one thing with a chance to save her mother. Free-Wrench follows Nita’s adventures in a steampunk world of airships and lunatics. Helping her in her journey are an eccentric crew of smugglers; the gruff Cap’n Mack, the simple but enthusiastic Lil and Coop, the arrogant marksman Gunner, the surly surgeon Butch, and the irritable mascot Wink. To survive and find what she seeks she’ll need to earn their trust, follow their rules, and meet face to face with the people who pull the strings of their society.
Building Her Majesty’s new airship for the Engineers World Gathering is no small matter. Especially when a groundbreaking discovery is at stake, and dark secrets are lurking in the shadows.
In a Neo-Victorian London of mechanical horses and aerial gondotrams, airship engineer Jasper Kendall Asher has a bright future ahead as the youngest member of the Engineers Order and a secret agent in Her Majesty’s service. But a terrible accident brutally changes the course of his career, sending him instead to a dull life as a mechanic among the poor of St. Giles.
Three years later, unusual circumstances give him the opportunity to return into service as the main engineer for the Queen’s new airship—and a chance to uncover the truth behind the unfortunate event that changed his life.
Along with an outlandish woman navigator, a reckless female agent, and his taciturn brother, Jasper resumes his work. From his workbench, to London’s airharbour, to remote Scottish villages, he follows the trail of a scientific discovery that promises to reveal much darker plots than he initially imagined in his search for answers.
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