Half a millennium ago, Kanderon Crux and her allies banished the city of Imperial Ithos from the world of Anastis, in a desperate attempt to defeat the Ithonian Empire. Her dread weapon, the Exile Splinter, even erased the memory of its location from the universe. Now it's returning, bringing the Exile Splinter back with it. The great powers of the continent are desperately hunting for the site of the lost city, knowledge lost even to Kanderon herself. None know what ancient Ithonian weapons and enchantments might still be found in the ruins, but even the Exile Splinter alone would be a prize justifying war.
Hugh and his friends find themselves dragged along on the search, where they'll face enemy warlocks, sea monsters, liches, unnatural storms, and even a man-eating tiger. There's something they're not being told about the lost city, however.
Something that has even Kanderon and the other great powers terrified.
You know these characters: The ranger, the fighter, the wizard, the rogue. But haven't you ever wondered how they learned to be those things?
Three months into his studies at the Black River Academy of Swordcraft and Spellcraft, Durren Flintrand is shocked by the news that from now on he'll be assigned to a party, and that his only hope of progressing beyond the lowly rank of level one is to succeed with his new companions. However, Durren has a secret that may make that impossible, and his three partners have problems of their own. Wizard Areinelimus is terrified of her own magic. Rogue Tia has no patience at all with others. And warrior Hule is just an idiot. In fact, when a disembodied, floating eyeball is your most competent party member, you know you have serious problems.
To stand a chance of succeeding, they need to work together, and that means learning to tolerate each other, while surviving a world of angry rat people, murderous sorcerers and homicidal unicorns. But even if they can somehow find a way to get along, dark and ancient forces are stirring, ones no level one students should ever have to confront...
The Black River Chronicles is a new fantasy series from David Tallerman and Michael Wills. Set in an academy for young adventurers in training, the Black River Academy, our new dungeon crawlers set out to learn the ropes. Follow them in their adventures and misadventures and see if they save the day, or flunk out of school before earning their next level.
In the final thrilling installment of Tamora Pierce's Protector of the Small series ( First Test, Page, and Squire), our sturdy young heroine, Keladry of Mindelan (a.k.a. Kel), has finally been knighted. Never one to rest on her laurels, Kel champs at the bit, ready to tackle the horrific magic killing devices she was shown in the Chamber of the Ordeal during her knighthood initiation. The huge, insectlike machines, "made of iron-coated giants' bones, chains, pulleys, dagger-fingers and -toes, and a long whiplike tail," feed on the souls of dead children and are systematically killing off the citizens and warriors of Tortall. Thoroughly disgusted to discover that not only is she not going to be assigned a combat post, but she has been placed in charge of a refugee camp instead, Kel, in her usual noble, stoic way, swallows her disappointment and sets out being the best refugee camp commander possible. Of course, destiny has a way of sneaking up on a young woman like Kel, and soon she is fulfilling the ordeal the Chamber set out for her... and then some.
Tamora Pierce once again draws her legions of fans into her story, blending humor, pathos, exhilarating battles, and gripping drama with a very real, very appealing protagonist. It's easy to make war appear black and white, a matter of good versus evil. Pierce finds the shades of gray. (Ages 12 and older) --Emilie Coulter
Horror stalks the Four Lands. The Ildatch, immemorial book of evil spells, has stirred to eldritch life, sending its foul Mord Wraiths to accomplish at last Mankind's destruction. Once again Allanon, ancient Druid Protector of the Races, must seek the help of a descendant of Jerle Shannara. Brin, daughter of Wil Ohmsford, born with the magic of the Wishsong which alone can open a way to the Ildatch, reluctantly joins him on his perilous journey east; meanwhile her younger brother Jair learns that Brin will fail and die, unless he can reach her in time. And as Brin walks into the trap the Ildatch has set, Jair must travel through the very heart of evil to reach her...
Detan Honding, a wanted conman of noble birth and ignoble tongue, has found himself in the oasis city of Aransa. He and his trusted companion Tibs may have pulled off one too many cons against the city’s elite and need to make a quick escape. They set their sights on their biggest heist yet—the gorgeous airship of the exiled commodore Thratia.
But in the middle of his scheme, a face changer known as a doppel starts murdering key members of Aransa’s government. The sudden paranoia makes Detan’s plans of stealing Thratia’s ship that much harder. And with this sudden power vacuum, Thratia can solidify her power and wreak havoc against the Empire. But the doppel isn’t working for Thratia and has her own intentions. Did Detan accidentally walk into a revolution and a crusade? He has to be careful—there’s a reason most people think he’s dead. And if his dangerous secret gets revealed, he has a lot more to worry about than a stolen airship.
Kage Baker's stories and novels of the mysterious organization that controls time travel, The Company, have made her famous in SF. So has her talent for clever dialogue, and pointed social commentary with a light touch.
The Anvil of the World is her first fantasy novel, a journey across a fantastic landscape filled with bizarre creatures, human and otherwise. It is the tale of Smith, of the large extended family of Smiths, of the Children of the Sun. They are a race given to blood feuds, and Smith was formerly an extremely successful assassin. Now he has wearied of his work and is trying to retire in another country, to live an honest life in obscurity in spite of all those who have sworn to kill him.
His problems begin when he agrees to be the master of a caravan from the inland city of Troon to the seaside city of Salesh. The caravan is dogged with murder, magic, and the brooding image of the Master of the Mountain, a powerful demon, looking down from his mountain kingdom upon the greenlands and the travelers passing below. In Salesh, Smith becomes an innkeeper, but on the journey he befriended the young Lord Ermenwyr, a decadent demonic half-breed. Each time Ermenwyr turns up, he brings new trouble with him.
The outgrowth of stories Baker has been writing since childhood, as engaging as Tolkien and yet nothing like him, Smith's adventure is certainly the only fantasy on record with a white-uniformed nurse, gourmet cuisine, one hundred and forty-four glass butterflies, and a steamboat. This is a book filled with intrigue, romance, sudden violence, and moments of emotional impact, a cast of charming characters, and echoes of the fantasy tradition from Lord Dunsany and Fritz Leiber to Jack Vance and Roger Zelazny.
All her life, Claidi has endured hardship in the House, where she must obey a spoiled princess. Then a golden stranger arrives, living proof of a world beyond the House walls. Claidi risks all to free the charming prisoner and accompanies him across the Waste toward his faraway home. It is a difficult yet marvelous journey, and all the while Claidi is at the side of a man she could come to love. That is, until they reach his home . . . and the Wolf Tower.
The extraordinary, ground breaking New York Times bestsellers The Hunger Games and Catching Fire, along with the third book in The Hunger Games trilogy by Suzanne Collins, Mockingjay, are available for the first time ever in a beautiful boxset edition. Stunning, gripping, and powerful. The trilogy is now complete!
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