Outside Sacred Valley, ancient ruins rise from the earth, drawing sacred artists from miles around to fight for the treasures within.
Lindon has reached Copper, taking the first step on the road to power, but the warriors of the outside world are still far beyond him.
To advance, he turns to the arcane skills of the Soulsmiths, who craft weapons from the stuff of souls. With new powers come new enemies, and Lindon soon finds himself facing an entire sect of Golds.
Orphaned by Monsters. Matt must power up to save others from the same fate.
Matt plans to delve the rifts responsible for the monsters that destroyed his city and murdered his parents. But his dreams are crushed when his Tier 1 Talent is rated as detrimental and no guild or group will take him.
Working at a nearby inn, he meets a mysterious and powerful couple. They give him a chance to join the Path of Ascension, an empire-wide race to ascend the Tiers and become living legends.
With their recommendation and a stolen Skill, Matt begins his journey to the peak of power. Maybe then, he can get vengeance he seeks...
Told in Kvothe's own voice, this is the tale of the magically gifted young man who grows to be the most notorious wizard his world has ever seen.
The intimate narrative of his childhood in a troupe of traveling players, his years spent as a near-feral orphan in a crime-ridden city, his daringly brazen yet successful bid to enter a legendary school of magic, and his life as a fugitive after the murder of a king form a gripping coming-of-age story unrivaled in recent literature.
A high-action story written with a poet's hand, The Name of the Wind is a masterpiece that will transport readers into the body and mind of a wizard.
Long ago, the Monarch Northstrider created a world of his own.
This world, known as Ghostwater, housed some of his most valuable experiments. Now, it has been damaged by the attack of the Bleeding Phoenix, and a team of Skysworn have been sent to recover whatever they can from the dying world.
Now, Lindon must brave the depths of this new dimension, scavenging treasures and pushing his skills to new heights to compete with new enemies.
While on a journey to the famous city of Thronehold, Volke Savan learns of the Sovereign Dragon Tournament. The massive celebration involves hundreds of arcanists competing for fame and glory, and Volke is determined to win.
Dark forces dwell in the city, however, and rumors of the legendary world serpent spread amongst the shadows. Whoever bonds with a god-like mystical creature will gain magic beyond compare, and the queen’s guards suspect cutthroats will use the chaos of the tournament to hide their plotting.
Unsure of who to trust, Volke investigates the terrible rumors while advancing in the ranks of the tournament. Unfortunately, the true villain may be closer than he realizes…
Continue the Frith Chronicles with the third book, Coliseum Arcanist!
Stripped of both magical and political power, the people he once ruled told he's dead, and now imprisoned in his own magical dungeon, former Emperor Gavin Guile has no prospect of escape. But the world faces a calamity greater than the Seven Satrapies has ever seen... and only he can save it. As the armies of the White King defeat the Chromeria and old gods are born anew, the fate of worlds will come down to one question: Who is the Lightbringer?
Lightbringer The Black Prism The Blinding Knife The Broken Eye The Blood Mirror
Nominated for the Epic Fantasy Fanatics Readers Choice Award
Orphan and former farm slave Augum dreams of becoming a warlock. But with a kingdom in chaos, that would take courage and aptitude he does not possess.
A vicious tyrant has overthrown the king in a quest for seven mythic artifacts—and Augum's mentor, the legendary Anna Atticus Stone, possesses one. Forced to take shelter in a mysterious castle with other aspirants, Augum must make fast friends and learn the basics of spellcraft from his mentor—before the tyrant finds them.
But not everything is as it seems, and when a sudden betrayal plunges the group into a terrifying ordeal, survival will hinge on Augum’s daring, his aptitude in the arcane arts . . . and on friendships forged in fire.
An enduring bestseller, Arcane is the beginning of an epic coming-of-age fantasy saga beloved by fans the world over.
Audiobooks narrated by Grammy and Hugo winner Stefan Rudnicki Suitable for ages 10 to retiree
Series: The Nine Worlds span dimensions filled with wonder and adventure, but for Theo they mean bitter tragedy. For years he resented the betrayal that killed his friends, sent him back to Earth, and made him question everything he thought he knew.
But now, after a lifetime of struggle, he's found a way back to the Nine Worlds. An old man reborn in a new body, he has a second chance to rebuild what he lost and unravel a mystery that spans dimensions.
Book 1: Though Theo arrives in the safe world of Tatian, demons are crawling from the darkness between realms and he isn't the only inter-dimensional traveler. There's no time to carefully prepare himself: he needs to find allies among the lost just to survive long enough to make use of what he knows.
After completing her first year of learning magic at Whitehall School, Emily accepts an invitation from Princess Alassa to accompany her on her progress back to her home country of Zangaria, where the princess may meet her future husband. Alassa, who was a spoiled brat before she met Emily, wants to show off her friend – and impress potential suitors.
For Emily, it is a chance to relax and explore a world very different to Earth, meet new people and come to terms with her reputation in the Nameless World. After her defeat of Shadye, everyone wants to know her, to talk with her, to kill her ... or to marry her. For Emily, hardly a social butterfly, the experience is disconcerting. She was never seriously courted before, not on Earth.
And yet, as she sees more of the countries surrounding Whitehall, she feels more and more out of place. The locals come from a very different culture, one that is often strange and horrifying to her eyes. Even her friends seem different people in their homes.
But dark forces are at work, plotting to capture the princess, take power in Zangaria ... and undo all of Emily's work. As all hell breaks loose, Emily may be all that stands between Zangaria and a return to the dark ages of brute force that threatened to lay the kingdom low, once before. And if she fails, her friends will be just the first victims of a war that will rip the Allied Lands apart.
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