Publisher's Note: The stories and novel herein have previously appeared in parts in Envoy to New Worlds, Galactic Diplomat, and Retief's War. This is the first unitary edition.
"... into the chaotic Galactic political scene, the CDT emerged to carry forward the ancient diplomatic tradition ... Corps diplomats displayed an encyclopedic grasp of the nuances of Extra-Terrestrial mores as set against the labyrinthine socio-politico-economic Galactic context..." -- Official History of the Corps Diplomatique, AD 2940
NOT! What they really had was Retief! Ignore the official version--in these pages is the real story of how Retief tied the bad guys' eye-stalks in knots, and made the Galaxy safe for humanity.
Contents:
* Diplomat-at-Arms * Protocol * The Brass God * Sealed Orders * Palace Revolution * Cultural Exchange * Saline Solution * Native Intelligence * Policy * Ultimatum * The Prince and the Pirate * The Castle of Light * Retief's War * Wicker Wonderland * Courier * Protest Note * Aide Memoire
Half a millennium ago, Kanderon Crux and her allies banished the city of Imperial Ithos from the world of Anastis, in a desperate attempt to defeat the Ithonian Empire. Her dread weapon, the Exile Splinter, even erased the memory of its location from the universe. Now it's returning, bringing the Exile Splinter back with it. The great powers of the continent are desperately hunting for the site of the lost city, knowledge lost even to Kanderon herself. None know what ancient Ithonian weapons and enchantments might still be found in the ruins, but even the Exile Splinter alone would be a prize justifying war.
Hugh and his friends find themselves dragged along on the search, where they'll face enemy warlocks, sea monsters, liches, unnatural storms, and even a man-eating tiger. There's something they're not being told about the lost city, however.
Something that has even Kanderon and the other great powers terrified.
When humans start cutting down trees and digging holes in peaceful Dunlath Valley, the wolves know that something is wrong. They send a messenger to the only human who will listen -- Daine, a fourteen-year-old girl with the unpredictable power of wild magic. Daine and her closest companions heed the wolves' cry for help. But the challenge they are about to face in the valley is greater than they can possibly imagine...
Together in one volume—the first three books in the world’s most beloved science-fiction series!
DRAGONFLIGHT
On a beautiful world called Pern, an ancient way of life is about to come under attack. Lessa is an outcast survivor—her parents murdered, her birthright stolen—a strong young woman who has never stopped dreaming of revenge. But when an ancient threat reemerges, Lessa will rise—upon the back of a great dragon with whom she shares a telepathic bond more intimate than any human connection. Together, dragon and rider will fly, and Pern will be changed forever.
DRAGONQUEST
Since Lessa and Ramoth, her golden queen dragon, traveled into the past to bring forward a small army of dragons and riders to save their world from deadly alien spores, fear and desperation have spread across the land. But while the dragonriders struggle with threats both human and otherworldly, a young rider named F’nor and his brown dragon, Canth, hatch a bold plan to destroy the alien scourge at its source—the baleful Red Star that fills the heavens and promises doom to all.
THE WHITE DRAGON
Never in the history of Pern has there been a dragon like Ruth. Mocked by other dragons for his small size and pure white color, Ruth is smart, brave, and loyal—qualities that he shares with his rider, the young Lord Jaxom. Unfortunately, Jaxom is also looked down upon by his fellow lords, and by other riders as well. His dreams of joining the dragonriders in defending Pern are dismissed. What else can Jaxom and Ruth do but strike out on their own, pursuing in secret all they are denied? But in doing so, the two friends will find themselves facing a desperate choice—one that will push their bond to the breaking point . . . and threaten the future of Pern itself.
Follows the adventures of Talia as she trains to become a Herald of Valdemar in the first book in the classic epic fantasy Arrows trilogy
Chosen by the Companion Rolan, a mystical horse-like being with powers beyond imagining, Talia, once a runaway, has now become a trainee Herald, destined to become one of the Queen's own elite guard. For Talia has certain awakening talents of the mind that only a Companion like Rolan can truly sense.
But as Talia struggles to master her unique abilities, time is running out. For conspiracy is brewing in Valdemar, a deadly treason that could destroy Queen and kingdom. Opposed by unknown enemies capable of both diabolical magic and treacherous assassination, the Queen must turn to Talia and the Heralds for aid in protecting the realm and insuring the future of the Queen's heir, a child already in danger of becoming bespelled by the Queen's own foes.
In the final thrilling installment of Tamora Pierce's Protector of the Small series ( First Test, Page, and Squire), our sturdy young heroine, Keladry of Mindelan (a.k.a. Kel), has finally been knighted. Never one to rest on her laurels, Kel champs at the bit, ready to tackle the horrific magic killing devices she was shown in the Chamber of the Ordeal during her knighthood initiation. The huge, insectlike machines, "made of iron-coated giants' bones, chains, pulleys, dagger-fingers and -toes, and a long whiplike tail," feed on the souls of dead children and are systematically killing off the citizens and warriors of Tortall. Thoroughly disgusted to discover that not only is she not going to be assigned a combat post, but she has been placed in charge of a refugee camp instead, Kel, in her usual noble, stoic way, swallows her disappointment and sets out being the best refugee camp commander possible. Of course, destiny has a way of sneaking up on a young woman like Kel, and soon she is fulfilling the ordeal the Chamber set out for her... and then some.
Tamora Pierce once again draws her legions of fans into her story, blending humor, pathos, exhilarating battles, and gripping drama with a very real, very appealing protagonist. It's easy to make war appear black and white, a matter of good versus evil. Pierce finds the shades of gray. (Ages 12 and older) --Emilie Coulter
The stunning conclusion to the epic Pellinor series—four books telling an extraordinary tale of another world.
The Singing follows the separate journeys of Maerad and Cadvan, and their brother Hem, as they desperately seek each other in an increasingly battle-torn land. The Black Army is moving north and Maerad has a mighty confrontation with the Landrost to save Innail. All the Seven Kingdoms are being threatened with defeat. Yet Maerad and Hem hold the key to the mysterious Singing and only in releasing the music of the Elidhu together may the Nameless One be defeated.
Can brother and sister find each other in time to fight the Nameless One, and are they strong enough to defeat him?
You know these characters: The ranger, the fighter, the wizard, the rogue. But haven't you ever wondered how they learned to be those things?
Three months into his studies at the Black River Academy of Swordcraft and Spellcraft, Durren Flintrand is shocked by the news that from now on he'll be assigned to a party, and that his only hope of progressing beyond the lowly rank of level one is to succeed with his new companions. However, Durren has a secret that may make that impossible, and his three partners have problems of their own. Wizard Areinelimus is terrified of her own magic. Rogue Tia has no patience at all with others. And warrior Hule is just an idiot. In fact, when a disembodied, floating eyeball is your most competent party member, you know you have serious problems.
To stand a chance of succeeding, they need to work together, and that means learning to tolerate each other, while surviving a world of angry rat people, murderous sorcerers and homicidal unicorns. But even if they can somehow find a way to get along, dark and ancient forces are stirring, ones no level one students should ever have to confront...
The Black River Chronicles is a new fantasy series from David Tallerman and Michael Wills. Set in an academy for young adventurers in training, the Black River Academy, our new dungeon crawlers set out to learn the ropes. Follow them in their adventures and misadventures and see if they save the day, or flunk out of school before earning their next level.
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