It’s been a year since Binti and Okwu enrolled at Oomza University. A year since Binti was declared a hero for uniting two warring planets. A year since she abandoned her family in the dawn of a new day.
And now she must return home to her people, with her friend Okwu by her side, to face her family and face her elders.
But Okwu will be the first of his race to set foot on Earth in over a hundred years, and the first ever to come in peace.
After generations of conflict can human and Meduse ever learn to truly live in harmony?
The concluding part of the highly-acclaimed science fiction trilogy that began with Nnedi Okorafor's Hugo- and Nebula Award-winning Binti.
Binti has returned to her home planet, believing that the violence of the Meduse has been left behind. Unfortunately, although her people are peaceful on the whole, the same cannot be said for the Khoush, who fan the flames of their ancient rivalry with the Meduse.
Far from her village when the conflicts start, Binti hurries home, but anger and resentment has already claimed the lives of many close to her.
Once again it is up to Binti, and her intriguing new friend Mwinyi, to intervene—though the elders of her people do not entirely trust her motives—and try to prevent a war that could wipe out her people, once and for all.
Don't miss this essential concluding volume in the Binti trilogy.
Eighteen-year-old Kali McAlister enters her steam-powered "dogless sled" in a race, intending to win the thousand-dollar prize and escape remote Moose Hollow forever. The problem? Fortune seekers and airship pirates are after her for the secret to flash gold, her late father's alchemical masterpiece.
With her modified rifle and a pocketful of home-made smoke bombs, Kali wouldn't normally hide from a confrontation, but taking on a whole airship single-handedly is a daunting task. Unfortunately, the other racers won't assist her--they're too busy scheming ways to sabotage her unorthodox sled.
When a sword-slinging stranger shows up, wanting to hire on as her protector, she's sure he has ulterior motives, but he's the only one interested in helping her. The question is...why?
Details: an 18,000-word (75 page) steampunk novella set in the Yukon during the gold rush era.
Orphaned by Monsters. Matt must power up to save others from the same fate.
Matt plans to delve the rifts responsible for the monsters that destroyed his city and murdered his parents. But his dreams are crushed when his Tier 1 Talent is rated as detrimental and no guild or group will take him.
Working at a nearby inn, he meets a mysterious and powerful couple. They give him a chance to join the Path of Ascension, an empire-wide race to ascend the Tiers and become living legends.
With their recommendation and a stolen Skill, Matt begins his journey to the peak of power. Maybe then, he can get vengeance he seeks...
Reidon Ward’s first semester at the Galens Institute hasn't been without reward. In just over half a year he’s gone from the weakest cadet at school to one of the strongest in his class, and there’s no one left who would argue that his Device, Shido, isn’t the most terrifying CAD they’ve ever laid eyes on. Still, Rei knows that his climb has barely begun, like he knows that the true fight is only just starting.
After all… The Sectionals tournament has arrived.
Rei, along with Aria, Viv, Catcher, and a couple unexpected squadmates, are about to face the first real battle of their careers. Squaring off with some of the best Users in the Astra System, they’re going to have to put everything they have—as individuals and as a team—into their coming fights if they want to ultimately end up standing at the top. As ever, though, their journey is hardly bound to be a smooth one.
Especially not when Rei and Aria begin to suspect that Shido may be even more formidable than it appears, much less as the powerful entities who've already taken notice of the ‘Iron Prince of Galens' begin to make their moves, some casting their hands in his favor, others very much against…
Menolly - Mistress of Fire Lizards, Apprentice of Harper Hall
Menolly arrived in triumph at the Harper Hall, aboard a bronze dragon. She had run away from home and lived in a cave, outrun the dread Threadfall, impressed nine fire lizards and written songs that pleased the Masterharper of Pern. But what was her future at the hall to be? It seemed she was always late or her fire lizards underfoot, and why didn't any of the other girls like her? Now that there was nothing to keep her from her beloved music and fire lizards, could Menolly learn to live among others, realize her talent and find her rightful place in the future of Pern?
In this second breathtaking fantasy in Anne McCaffrey's Harper Hall Trilogy, Menolly develops her studies to become a Harper as well as her relationship with the nine fire lizards.
Growing up is never easy. But try living on the mean streets as a child begging for food and fighting like a dog with ruthless gangs of starving kids who wouldn't hesitate to pound your skull into pulp for a scrap of apple. If Bean has learned anything on the streets, it's how to survive. And not with fists. He is way too small for that. But with brains.
Bean is a genius with a magician's ability to zero in on his enemy and exploit his weakness.
What better quality for a future general to lead the Earth in a final climactic battle against a hostile alien race, known as Buggers. At Battleschool Bean meets and befriends another future commander - Ender Wiggins - perhaps his only true rival.
Only one problem: for Bean and Ender, the future is now.
Ender's Shadow is the book that launched The Shadow Series, and the parallel novel to Orson Scott Card's science fiction classic, Ender's Game.
In this second book in the saga set 3,000 years after the terrible war, Ender Wiggin is reviled by history as the Xenocide--the destroyer of the alien Buggers. Now, Ender tells the true story of the war and seeks to stop history from repeating itself. ...
In the aftermath of his terrible war, Ender Wiggin disappeared, and a powerful voice arose: The Speaker for the Dead, who told the true story of the Bugger War.
Now, long years later, a second alien race has been discovered, but again the aliens' ways are strange and frightening...again, humans die. And it is only the Speaker for the Dead, who is also Ender Wiggin the Xenocide, who has the courage to confront the mystery...and the truth.
Speaker for the Dead, the second novel in Orson Scott Card's Ender Quintet, is the winner of the 1986 Nebula Award for Best Novel and the 1987 Hugo Award for Best Novel.
Rigg is well trained at keeping secrets. Only his father knows the truth about Rigg's strange talent for seeing the paths of people's pasts. But when his father dies, Rigg is stunned to learn just how many secrets Father had kept from him--secrets about Rigg's own past, his identity, and his destiny. And when Rigg discovers that he has the power not only to see the past, but also to change it, his future suddenly becomes anything but certain.
Rigg’s birthright sets him on a path that leaves him caught between two factions, one that wants him crowned and one that wants him dead. He will be forced to question everything he thinks he knows, choose who to trust, and push the limits of his talent…or forfeit control of his destiny.
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