It is the year 1905 and Europe is not as we know it. Alchemists pilot steampunk airships over great cities, hardworking mechanics create automatons and deep in the dungeons secret societies of macabre wizards strive to create artificial intellect.
Powerful bankers created The Alliance of Free Cities – beacons of progress, art, science and freedom.
Blood has been spilled
Former US Marine Antanas Sidabras is exceptional at his job – enforcing public order in the ancient Free City of Vilnius. But a gruesome murder at an abandoned cemetery leaves him at a loss. No clues, no motive, no suspect.
And…
A shadow has been awoken
With the biggest social event of the year – The Summit – looming just a few days ahead frantic investigation turns out to be a complex web of political intrigue and Sidabras has everybody against him – mad doctors, corrupt officials, Russian agents and monsters from his personal nightmares. And then, the bells will toll the Hour of the Wolf.
Will you live to see another day?
If you like alternate history fiction stories, unrelenting storytelling and steampunk adventure – Hour of the Wolf will not disappoint.
This powerful steampunk adventure is biggest SF/F bestseller in Lithuania for the last decade. Animation series is already in the works and Hour of the Wolf became a major inspiration for a groundbreaking computer game – The Howler.
With the rising tide of steam power and machinery, who can come close to being a Beyonder? Shrouded in the fog of history and darkness, who or what is the lurking evil that murmurs into our ears?
Waking up to be faced with a string of mysteries, Zhou Mingrui finds himself reincarnated as Klein Moretti in an alternate Victorian era world where he sees a world filled with machinery, cannons, dreadnoughts, airships, difference machines, as well as Potions, Divination, Hexes, Tarot Cards, Sealed Artifacts…
The Light continues to shine but mystery has never gone far. Follow Klein as he finds himself entangled with the Churches of the world—both orthodox and unorthodox—while he slowly develops newfound powers thanks to the Beyonder potions.
Like the corresponding tarot card, The Fool, which is numbered 0—a number of unlimited potential—this is the legend of "The Fool."
Beneath the dying sun the disgraced torturer, Severian, at last comes to his place of exile - Thrax, the City of Windowless Rooms. But Severian's journeying is not ended, and high in the Earth's ancient mountains he draws closer to his destiny.
Two eBooks in One! Red In his most ambitious project to date, award-winning author Kim Stanley Robinson utilizes years of research and cutting-edge science in the first of three novels that will chronicle the colonization of Mars. For eons, sandstorms have swept the barren, desolate landscape of the red planet. For centuries, Mars has beckoned to mankind to come and conquer its hostile climate. Now, in the year 2026, a group of one hundred colonists is about to fulfill that destiny. John Boone, Maya Toitovna, Frank Chalmers, and Arkady Bogdanov lead a mission whose ultimate goal is the terraforming of Mars. For some, Mars will become a passion driving them to daring acts of courage and madness; for others it offers an opportunity to strip the planet of its riches. And for the genetic "alchemists," Mars presents a chance to create a biomedical miracle, a breakthrough that could change all we know about life ... and death. The colonists place giant satellite mirrors in Martian orbit to reflect light to the planet's surface. Black dust sprinkled on the polar caps will capture warmth and melt the ice. And massive tunnels, kilometers in depth, will be drilled into the Martian mantle to create stupendous vents of hot gases. Against this backdrop of epic upheaval, rivalries, loves, and friendships will form and fall to pieces--for there are those who will fight to the death to prevent Mars from ever being changed. Brilliantly imagined, breathtaking in scope and ingenuity, Red Mars is an epic scientific saga, chronicling the next step in human evolution and creating a world in its entirety. Red Mars shows us a future, with both glory and tarnish, that awes with complexity and inspires with vision. Green Nearly a generation has passed since the first pioneers landed, but the transformation of Mars to an Earth-like planet has just begun. In Green Mars the colonists will attempt to turn the red planet into a lush garden for humanity. They will bombard the atmosphere with ice meteorites to add moisture. They will seed the red deserts with genetically engineered plants. Then they will tap the boiling planetary core to warm the planet's frozen surface. But their heroic efforts don't go unchallenged. For their plan to transform Mars is opposed by those determined to preserve the hostile and barren beauty of Mars. Led by rebels like Peter Clayborne, these young people are the first generation of children born on Mars, and they will be joined in their violent struggle by original settlers Maya Toitovna, Simon Frasier, and Sax Russell. Against this cosmic backdrop, passions, rivalries, and friendships will explode in a story as big as the planet itself. A novel of breathtaking scope and imagination, of lyric intensity and social resonance, Kim Stanley Robinson employs years of research and state-of-the-art science to create a prophetic vision of where humanity is headed--and of what life will be like on another world. Nebula Award® Winner, Hugo Award Winner
Glen Runciter está muerto. ¿O lo están todos los demás? Lo que es seguro es que alguien ha muerto en una explosión organizada por los competidores de Runciter. De hecho, sus empleados asisten a un funeral. Pero durante el duelo comienzan a recibir mensajes descorcentantes, e incluso morbosos, de su jefe. Y el mundo a su alrededor comienza a desmoronarse de un modo que sugiere que a ellos tampoco les queda mucho tiempo.
Esta mordaz comedia metafísica de muerte y salvación (que podrá llevar un cómodo envase) es un tour de force de amenaza paranoica y comedia absurda, en la cual los muertos ofrecen consejos comerciales, compran su siguiente reencarnación y corren el riesgo continuo de volver a morir.
Kirth Gersen tracks Lens Larque across several worlds, most notably Aloysius, the desert world Dar Sai and the more temperate Methel. He eventually learns that Larque is a Darsh, born Husse Bugold. He had been deprived of an earlobe and made a rachepol or outcast from his clan for a crime considered "repulsive but not superlatively heinous." He took the name Lens Larque, after the lanslarke, an indigenous creature and the fetish of the Bugold clan. (It was this slim clue that enabled Gersen to track him down.) He then became a notorious criminal renowned for his magnificent, if often grotesque and horrifying, jests.
The exciting sequel to The Jesus Incident, one of the greatest adventures since Dune.
A world of water
In The Jesus Incident, Frank Herbert and Bill Ransom introduced Ship, an artificial intelligence that believed it was God, abandoning its unworthy human cargo on the all-sea world of Pandora. Now centuries have passed. The descendants of humanity, split into Mermen and Islanders, must reunite because Pandora's original owner is returning to life.
In an overpopulated world seeking living room in the jungles, the International Ecological Organization was systematically exterminating the voracious insects which made these areas uninhabitable. Using deadly foamal bombs and newly developed vibration weapons, men like Joao Martinho and his co-workers fought to clear the green hell of the Mato Grosso.But somehow those areas which had been completely cleared were becoming reinfested, despite the impenetrable vibration barriers. And tales came out of the jungles . . . of insects mutated to incredible sizes . . . of creatures who seemed to be men, but whose eyes gleamed with the chitinous sheen of insects. . . .A fascinating examination of the fragile balance between consciousness, man and insect from one of the best-loved science fiction creators of all time.
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