Jim Marlow and his strange-looking Martian friend Willis were allowed to travel only so far. But one day Willis unwittingly tuned into a treacherous plot that threatened all the colonists on Mars, and it set Jim off on a terrfying adventure that could save–or destroy–them all!
Winner of four Hugo Awards and the Grand Master Nebula Award for Lifetime Achievement.
Three high school students formed the Galileo Club to share their interests in science and space exploration. But they never imagined they would team up with a nuclear physicist to construct and crew a rocket bound for the moon.
And they never expected to gain some powerful enemies in the process.
This is one of the classic titles originally know as the "Heinlein Juveniles," written in the 1950 and published for the young adult market. It has since been in print for 50 years in paperback, and now returns to hardcover for a new generation. Travel to other planets is a reality, and with overpopulation stretching the resources of Earth, the necessity to find habitable worlds is growing ever more urgent. With no time to wait years for communication between slower-than-light spaceships and home, the Long Range Foundation explores an unlikely solution--human telepathy. Identical twins Tom and Pat are enlisted to be the human radios that will keep the ships in contact with Earth. The only problem is that one of them has to stay behind, and that one will grow old while the other explores the depths of space.Always a master of insight into the human consequences of future technologies, this is one of Heinlein's triumphs.
Kip from midwest Centerville USA works the summer before college as a pharmacy soda jerk, and wins an authentic stripped-down spacesuit in a soap contest. He answers a distress radio call from Peewee, scrawny rag doll-clutching genius aged 11. With the comforting cop Mother Thing, three-eyed tripod Wormfaces kidnap them to the Moon and Pluto.
Just as a threat is dealt with, an opportunity presents itself.
After searching for months, Zac's forces have finally discovered the elusive Underworld that's both teeming with riches and dangers. Meanwhile, the armies of the Undead Empire advances on all fronts while the Dominators scheme in the dark.
Having endured the Integration in the punishing environment of the subterranean cave system, the trapped warriors of the Underworld could become the key in surviving the incursions aboveground.
But first, Zac has to deal with the golems intent on digging to the center of the planet.
Book 4 of the hit Defiance of the Fall LitRPG series is here. Grab your copy today!
About the Jump into a story that merges Apocalyptic LitRPG elements with eastern cultivation. Class systems, skill systems, endless choices for progression, it has everything fans of the genre love. Explore a vast universe full of mystery, adventure, danger and even aliens; where even a random passer-by might hold the power of a god. Follow Zac as he struggles to stake out a unique path to power as a mortal in a world full of cultivators.
After the fall of the American Ayatollahs as foretold in Stranger in a Strange Land and chronicled in Revolt in 2100, the United States of America at last fulfills the promise inherent in its first Revolution: for the first time in human history there is a nation with Liberty and Justice for All.
No one may seize or harm the person or property of another, or invade his privacy, or force him to do his bidding. Americans are fiercely proud of their re-won liberties and the blood it cost them: nothing could make them forswear those truths they hold self-evident. Nothing except the promise of immortality...
In a distant galaxy, the atrocity of slavery was alive and well, and young Thorby was just another orphaned boy sold at auction. But his new owner, Baslim, is not the disabled beggar he appears to be: adopting Thorby as his son, he fights relentlessly as an abolitionist spy. When the authorities close in on Baslim, Thorby must ride with the Free Traders — a league of merchant princes — throughout the many worlds of a hostile galaxy, finding the courage to live by his wits and fight his way from society's lowest rung. But Thorby's destiny will be forever changed when he discovers the truth about his own identity...
Orphaned by Monsters. Matt must power up to save others from the same fate.
Matt plans to delve the rifts responsible for the monsters that destroyed his city and murdered his parents. But his dreams are crushed when his Tier 1 Talent is rated as detrimental and no guild or group will take him.
Working at a nearby inn, he meets a mysterious and powerful couple. They give him a chance to join the Path of Ascension, an empire-wide race to ascend the Tiers and become living legends.
With their recommendation and a stolen Skill, Matt begins his journey to the peak of power. Maybe then, he can get vengeance he seeks...
A storm of fate is gathering, and Zac finds himself at its center.
Having escaped the Orom's prison, Zac has finally returned to Earth. Much has changed during his years off-world, with war brewing in the Zecia Sector. Struggle is the System's mandate, where the strong thrive, and the weak suffer.
Zac and the Atwood Empire are racing against time to accumulate the power needed to survive. With danger comes opportunity, and all clues point toward the chaotic Million Gates Territory. That's where the invaders are hiding, and that's where Ogras is trapped. But first, Zac needs a spaceship.
Meanwhile, ancient forces from the depths of the Multiverse stir, their gazes pointed toward the desolate frontier.
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