Series: The Nine Worlds span dimensions filled with wonder and adventure, but for Theo they mean bitter tragedy. For years he resented the betrayal that killed his friends, sent him back to Earth, and made him question everything he thought he knew.
But now, after a lifetime of struggle, he’s found a way back to the Nine Worlds. An old man reborn in a new body, he has a second chance to rebuild what he lost and unravel a mystery that spans dimensions.
Book 1: Though Theo arrives in the safe world of Tatian, demons are crawling from the darkness between realms and he isn’t the only inter-dimensional traveler. There’s no time to carefully prepare himself: he needs to find allies among the lost just to survive long enough to make use of what he knows.
In the years since Lindon left Sacred Valley, he has attained power beyond anything his family thought possible. Now he’ll have to put those powers to the test, because a Dreadgod is on its way.
Lindon and his allies set out to evacuate the valley before the arrival of the Wandering Titan, but their sacred arts are weakened by an ancient curse. They’ll have to persuade the squabbling inhabitants of Sacred Valley to leave behind their home and set off into the outside world.
But it has been a long time since Lindon left, and more has changed than he realized.
He has always sought power to save his family…but now he might be too late.
Nominated for the Epic Fantasy Fanatics Readers Choice Award
Orphan and former farm slave Augum dreams of becoming a warlock. But with a kingdom in chaos, that would take courage and aptitude he does not possess.
A vicious tyrant has overthrown the king in a quest for seven mythic artifacts—and Augum's mentor, the legendary Anna Atticus Stone, possesses one. Forced to take shelter in a mysterious castle with other aspirants, Augum must make fast friends and learn the basics of spellcraft from his mentor—before the tyrant finds them.
But not everything is as it seems, and when a sudden betrayal plunges the group into a terrifying ordeal, survival will hinge on Augum’s daring, his aptitude in the arcane arts . . . and on friendships forged in fire.
An enduring bestseller, Arcane is the beginning of an epic coming-of-age fantasy saga beloved by fans the world over.
Audiobooks narrated by Grammy and Hugo winner Stefan Rudnicki Suitable for ages 10 to retiree
Simon can only watch, helpless, as his family is killed and his friends captured by enemy Travelers—men and women who can summon mystical powers from otherworldly Territories. To top it off, another young man from Simon's village discovers that he's a savior prophesied to destroy evil and save the realm.
Prophecy has nothing to say about Simon. He has no special powers, no magical weapons, and no guarantee that he'll survive. But he sets off anyway, alone, to gain the power he needs to oppose the Travelers and topple their ruthless Overlord. It may not be his destiny, but Simon's determined to rescue his fellow villagers from certain death.
The ancient magic of wizards was anything but dark. It was the enlightenment that lifted humanity from the squalor of superstition, and the worship of fell spirits and capricious gods, but those days are gone. The shining glory of the sorcerers burned away the subtlety of wisdom, replacing it with easy power, held only in the hands of the elite—a new age built upon the elemental supremacy of aristocrats and the ignorance of the masses.
But this will change, for the greatest power comes with knowledge, and the deeper teachings of wizardry have not been utterly lost. The last wizard of the old tradition still survives in solitude, nursing tired grudges and waiting for death.
His passing might have gone unnoticed, but for the imposition of a youth too stubborn to accept his refusal to take an apprentice. With a new student comes new hope, and that hope has caused old powers to stir again. That the world will change is inevitable, but the shape of the future is anything but certain.
Orphaned by Monsters. Matt must power up to save others from the same fate.
Matt plans to delve the rifts responsible for the monsters that destroyed his city and murdered his parents. But his dreams are crushed when his Tier 1 Talent is rated as detrimental and no guild or group will take him.
Working at a nearby inn, he meets a mysterious and powerful couple. They give him a chance to join the Path of Ascension, an empire-wide race to ascend the Tiers and become living legends.
With their recommendation and a stolen Skill, Matt begins his journey to the peak of power. Maybe then, he can get vengeance he seeks...
Long ago, the Monarch Northstrider created a world of his own.
This world, known as Ghostwater, housed some of his most valuable experiments. Now, it has been damaged by the attack of the Bleeding Phoenix, and a team of Skysworn have been sent to recover whatever they can from the dying world.
Now, Lindon must brave the depths of this new dimension, scavenging treasures and pushing his skills to new heights to compete with new enemies.
“There are three things all wise men fear: the sea in storm, a night with no moon, and the anger of a gentle man.”
My name is Kvothe. I have stolen princesses back from sleeping barrow kings. I burned down the town of Trebon. I have spent the night with Felurian and left with both my sanity and my life. I was expelled from the University at a younger age than most people are allowed in. I tread paths by moonlight that others fear to speak of during day. I have talked to Gods, loved women, and written songs that make the minstrels weep. You may have heard of me.
So begins the tale of a hero told from his own point of view — a story unequaled in fantasy literature. Now in The Wise Man's Fear, an escalating rivalry with a powerful member of the nobility forces Kvothe to leave the University and seek his fortune abroad. Adrift, penniless, and alone, he travels to Vintas, where he quickly becomes entangled in the politics of courtly society. While attempting to curry favor with a powerful noble, Kvothe uncovers an assassination attempt, comes into conflict with a rival arcanist, and leads a group of mercenaries into the wild, in an attempt to solve the mystery of who (or what) is waylaying travelers on the King's Road.
All the while, Kvothe searches for answers, attempting to uncover the truth about the mysterious Amyr, the Chandrian, and the death of his parents. Along the way, Kvothe is put on trial by the legendary Adem mercenaries, is forced to reclaim the honor of the Edema Ruh, and travels into the Fae realm. There he meets Felurian, the faerie woman no man can resist, and who no man has ever survived ... until Kvothe.
In The Wise Man's Fear, Kvothe takes his first steps on the path of the hero and learns how difficult life can be when a man becomes a legend in his own time.
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