The Machine Stops is a science fiction short story (12,300 words) by E. M. Forster. After initial publication in The Oxford and Cambridge Review (November 1909), the story was republished in Forster’s The Eternal Moment and Other Stories in 1928.
After being voted one of the best novellas up to 1965, it was included that same year in the populist anthology Modern Short Stories. In 1973 it was also included in The Science Fiction Hall of Fame, Volume Two.
The book is particularly notable for predicting new technologies such as instant messaging and the internet.
Clarke's masterful evocation of the far future of humanity, considered his finest novel.
Men had built cities before, but never such a city as Diaspar. For millennia its protective dome shut out the creeping decay and danger of the world outside. Once, it held powers that rule the stars.
But then, as legend has it, the invaders came, driving humanity into this last refuge. It takes one man, a Unique, to break through Diaspar's stifling inertia, to smash the legend and discover the true nature of the Invaders.
In a thirtieth anniversary edition of the classic, the Harlequin, a rebel, inhabits a world where conformity and punctuality are top priorities, and the Ticktockman cannot accept the Harlequin's presence in his perfectly ordered world. 25,000 first printing. IP.
In 2024, with the world descending into madness and anarchy, one woman begins a fateful journey toward a better future.
Lauren Olamina and her family live in one of the only safe neighborhoods remaining on the outskirts of Los Angeles. Behind the walls of their defended enclave, Lauren’s father, a preacher, and a handful of other citizens try to salvage what remains of a culture that has been destroyed by drugs, disease, war, and chronic water shortages. While her father tries to lead people on the righteous path, Lauren struggles with hyperempathy, a condition that makes her extraordinarily sensitive to the pain of others.
When fire destroys their compound, Lauren’s family is killed and she is forced out into a world that is fraught with danger. With a handful of other refugees, Lauren must make her way north to safety, along the way conceiving a revolutionary idea that may mean salvation for all mankind.
Isaac Asimov's I, Robot launches readers on an adventure into a not-so-distant future where man and machine , struggle to redefinelife, love, and consciousness—and where the stakes are nothing less than survival. Filled with unforgettable characters, mind-bending speculation, and nonstop action, I, Robot is a powerful reading experience from one of the master storytellers of our time.
I, ROBOT
They mustn't harm a human being, they must obey human orders, and they must protect their own existence...but only so long as that doesn't violate rules one and two. With these Three Laws of Robotics, humanity embarked on perhaps its greatest adventure: the invention of the first positronic man. It was a bold new era of evolution that would open up enormous possibilities—and unforeseen risks. For the scientists who invented the earliest robots weren't content that their creations should ' remain programmed helpers, companions, and semisentient worker-machines. And soon the robots themselves; aware of their own intelligence, power, and humanity, aren't either.
As humans and robots struggle to survive together—and sometimes against each other—on earth and in space, the future of both hangs in the balance. Human men and women confront robots gone mad, telepathic robots, robot politicians, and vast robotic intelligences that may already secretly control the world. And both are asking the same questions: What is human? And is humanity obsolete?
In l, Robot Isaac Asimov changes forever our perception of robots, and human beings and updates the timeless myth of man's dream to play god. with all its rewards—and terrors. --front flap
Some inhabitants of a peaceful kingdom cannot tolerate the act of cruelty that underlies its happiness.
The story 'Omelas" was first published in 'New Dimensions 3' (1973), a hard-cover science fiction anthology edited by Robert Silverberg, in October 1973, and the following year it won the prestigious Hugo Award for best short story.
Ursula K Le Guin (1929–2018) was an American writer who published twenty-two novels, eleven volumes of short stories, four collections of essays, twelve books for children, six volumes of poetry & four of translation, and has received many awards: Hugo, Nebula, National Book Award, PEN-Malamud, and more. She was known for her treatment of gender ('The Left Hand of Darkness' (1969), 'The Matter of Seggri' (1994)), political systems ('The Telling' (2000), 'The Dispossessed' (1974)) and difference/otherness in any other form.
Perfect for longtime fans and new readers alike—this eBook collection includes all six original novels in the Dune Saga written by Frank Herbert.
In the far future, on a remote planet, an epic adventure awaits. Here are the first six novels of Frank Herbert’s magnificent Dune saga—a triumph of the imagination and one of the bestselling science fiction series of all time.
The Dune Saga begins on the desert planet Arrakis with the story of the boy Paul Atreides—who would become known as Muad’Dib—and of a great family’s ambition to bring to fruition humankind’s most ancient and unattainable dream....
Includes Books 1 - 6: DUNE • DUNE MESSIAH • CHILDREN OF DUNE • GOD EMPEROR OF DUNE • HERETICS OF DUNE • CHAPTERHOUSE: DUNE
When you’ve been set up to lose everything you love, what is there left to fight for?
As the day dawns on the fiftieth annual Hunger Games, fear grips the districts of Panem. This year, in honor of the Quarter Quell, twice as many tributes will be taken from their homes.
Back in District 12, Haymitch Abernathy is trying not to think too hard about his chances. All he cares about is making it through the day and being with the girl he loves.
When Haymitch’s name is called, he can feel all his dreams break. He’s torn from his family and his love, shuttled to the Capitol with the three other District 12 tributes: a young friend who’s nearly a sister to him, a compulsive oddsmaker, and the most stuck-up girl in town. As the Games begin, Haymitch understands he’s been set up to fail. But there’s something in him that wants to fight . . . and have that fight reverberate far beyond the deadly arena.
You failed a quest less than five minutes after you received it. Now that’s talent.
A floating fortress occupied by warrior gnomes. A castle made of sand. A derelict submarine guarded by malfunctioning machines. A haunted crypt surrounded by lethal traps.
It was supposed to be easy. One bubble. Four castles. Fifteen days. Capture each one, and the stairwell is unlocked.
Here's the thing. It's never easy. Carl and his team can't go it alone. Not this time. They must rely on the help of the low-level, I-can't-believe-these-idiots-are-still-alive crawlers trapped in the bubble with them. But can they be trusted?
Welcome, Crawler. Welcome to the fifth floor of the dungeon.
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