Mark’s solo camping trip in the desert turns into a terrifying and thrilling odyssey when a mysterious beam of light transports him to another time on what appears to be another planet. As Mark searches for a pathway back to his own time on Earth, he must make a new life in a new world. His encounters with primitive tribes bring the joy of human bonds, but violence and war as well—and, finally, a contest in which he discovers his own startling powers.
Something frightening is happening to time. Time tornadoes are ripping people from the present, never to return them, while a woolly mammoth inexplicably appears on banks of the River Thames. Eleven-year-old Silver and her guardian live in a house called Tanglewreck, which is somehow at the center of these mysterious time warps. A strange heirloom called the Timekeeper is hidden somewhere in the house, and Silver must find it and protect it . . . because whoever gets hold of the Timekeeper will have the power to control time-and life as we know it-forever. Reviews "The sheer exhilaration of the adventure and the many fascinating historical and scientific allusions will keep readers engrossed through to the satisfying conclusion." -Publishers Weekly "An appealing read for fantasy and science- fiction fans alike...Well-developed main characters add liveliness and suspense to the story, while secondary characters (a pair of inept thugs, the original Schrödinger's cat) add touches of humor to a basically sober story. The climax is chaotic and exciting; the resolution is realistic, bittersweet." -Kirkus Reviews "Winterson masterfully weaves together an imaginative array of settings and characters to bring the story to its exhilarating fulfillment. Silver's varied relationships add even more depth, encapsulating family, friendship, deceit, and abuse... "[T]his time-bending sci-fi adventure will be a fine addition to young adult collections." -School Library Journal "Winterson seamlessly combines rousing adventure with time warps, quantum physics, and a few wonderfully hapless flunkies. Her clever science will draw fans of Madeline L'Engle's A Wrinkle in Time, and her dastardly villains and resourceful youngsters will remind readers of the Lemony Snicket's books about the hapless Baudelaires." --Booklist "Silver is a plucky hero in the mold of Neil Gaiman's Coraline and Philip Pullman's Lyra, a creature of action not introspection.
The extraordinary, ground breaking New York Times bestsellers The Hunger Games and Catching Fire, along with the third book in The Hunger Games trilogy by Suzanne Collins, Mockingjay, are available for the first time ever in a beautiful boxset edition. Stunning, gripping, and powerful. The trilogy is now complete!
Steam technology and spring-powered engines have evolved since Tinker's discovery of Blackrock Steel, which can store vast amounts of energy, but word of this incredible resource has spread far and wide. When a horde of barbarian warriors known as Vangars sweep across the Frigid Sea in massive airships fueled by precious but dwindling supplies of black tar-like oil, they are determined to learn the secrets of Blackrock Steel at any cost. They assault the capital city, slaying King Ryshan and the entire royal family, and then ravage the countryside, leaving a cloud of acrid black smoke and the stench of death in their wake.
Breeze has been content with the peaceful life of a pilot, shuttling nobles back and forth in her spring-powered planes for years, but now the kingdom of Astatia has once again been thrust into war and the Vangars have taken Tinker captive. Breeze must rescue the clever old inventor who has been a father to her for most of her life, but she has one chance to defeat the Vangars. If she saves Tinker instead, Breeze might lose that opportunity forever.
In the midst of the chaos, Breeze finds herself trapped in the middle of a romantic conspiracy to wed her off to a young pilot. She has no interest in marrying her would-be suitor, nor in the young Tal'mar warrior who would claim her as his own... or does she? The only thing Breeze knows for sure is that if she fails, the secret of Blackrock Steel will fall into the hands of the Vangars and Astatia will face a dark future of slavery and ruin.
Winning means fame and fortune. Losing means certain death. The Hunger Games have begun. . . .
In the ruins of a place once known as North America lies the nation of Panem, a shining Capitol surrounded by twelve outlying districts. The Capitol is harsh and cruel and keeps the districts in line by forcing them all to send one boy and one girl between the ages of twelve and eighteen to participate in the annual Hunger Games, a fight to the death on live TV.
Sixteen-year-old Katniss Everdeen regards it as a death sentence when she steps forward to take her sister's place in the Games. But Katniss has been close to dead before-and survival, for her, is second nature. Without really meaning to, she becomes a contender. But if she is to win, she will have to start making choices that weigh survival against humanity and life against love.
She turns to the future in a world that’s falling apart.
The No. 1 New York Times bestseller DIVERGENT – also a major motion picture.
For sixteen-year-old Tris, the world changes in a heartbeat when she is forced to make a terrible choice. Turning her back on her family, Tris ventures out, alone, determined to find out where she truly belongs.
Shocked by the brutality of her new life, Tris can trust no one. And yet she is drawn to a boy who seems to both threaten and protect her. The hardest choices may yet lie ahead….
The first book in the DIVERGENT series that has swept the globe – selling millions of copies world-wide.
A classic novel from the mind of the storyteller who captures the imagination of readers from around the world, and across two generations. The final exam for Dr. Matson's Advanced Survival class was meant to be just that: only a test. But something has gone terribly wrong...and now Rod Walker and his fellow students are stranded somewhere unknown in the universe, beyond contact with Earth, at the other end of a tunnel in the sky. Stripped of all comforts, hoping for a passage home that may never appear, the castaways must band together or perish. For Rod and his fellow survivors, this is one test where failure is not an option....
Thirteen-year-old criminal mastermind Artemis Fowl has constructed a supercomputer from stolen fairy technology. In the wrong hands it could be fatal for humans and fairies alike. But no need to worry, Artemis has a brilliant plan. He's not going to use the computer; he's just going to show it to a ruthless American businessman with Mafia connections. His bodyguard, Butler, will be with him. What could possibly go wrong...?
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