More by Sean Oswald
Is it snark if you're a dragon? Nico, a young dragon of barely fifty, is rudely chased from his home by a group of murderous adventurers. Of his entire clutch, only he and one sister remained, but now he is alone. Isolated and hungry, Nico’s magic awakens, bonding him with Cami, a brave, young woman. In order to hide from the adventurers’ pursuit, Nico takes on human form. However, once they discover that both he and Cami have magical ability they are required by law to attend the Imperial Academy. Of course, he has to hide his true nature, which isn't always easy, given a dragon sized ego.
Tad has a secret.
Found as a child, the sole-survivor of an apparent shipwreck, he grows up an orphan with no memory of his past or the heritage, which gives rise to his strange ability to smell magic.
Tad has a problem.
Adventurers hoping to exploit Tad’s ability to find the best magic, forcibly take him into a dungeon so far beyond his level that the slightest mistake could mean death.
Tad has a plan.
In the depths of a dungeon, Tad learns more about his true nature. Not only can he sniff out magic—he can eat it, using the mana to bend enchantments to his will, creating some truly epic gear in the process. He must unlock the secrets of his heritage and find his place in the wider multiverse. He knows he’s a man, but there’s a demon who says he’s so much more. He’s a Magic Eater.
Silas is growing into the responsibilities weighing him down.
Earth is struggling, but there is hope. The deals that Silas has made have brought resources and trainers to Earth. He's helped some leaders gain an understanding of what they will face.
His team has continued to grow but now he finds himself facing the greatest challenge to any Forerunner, the Wild Hunt. He'll be hunted but also have to hunt other Forerunners while forging a shaky alliance with those he can't trust.
Even more disturbing, it seems like there might be more than one system to choose from? Or is that just a temptation. When his back is to the wall will he choose the devil he knows or the one he has yet to learn about?
Resist the apocalypse. Resist the system. Resist the traitors.
Something always goes sideways, but this is bigger than expected.
Maybe it's not an entirely bad thing though, as mana-infected animals spreading over the world would definitely make everyone more open to the idea of the apocalypse. The question was what was Silas supposed to do about it though.
He still couldn't tell anyone who wasn't inducted about the system. It was time to get creative. If that wasn't enough though he still had the wild hunt hanging over his head. Seven days to go and then he'd be thrown into whatever twisted event the system had cooked up for him. The only good thing was that he had those seven days to train. He might not be the highest leveled of the Forerunners, but his mentor made sure he had the best foundation. He could only grow stronger from here.
The apocalypse is coming but only those lucky or perhaps unlucky few know.Silas is inducted into the System becoming the last in a long line ofEarth's 'Forerunners.'The rewards are great but the danger is greater.We are not alone in the universe. The fate of five worlds hangs on how their forerunners perform.Will Silas have what it takes to win Earth a place in the multiverse or will Earth become another miningworld stripped of all resources and left a barren husk floating in the cosmos?A system enforced secret... a deadly challenge... and only a year to go.The countdown begins now!
ULTIMATE POWER WILL BE SOLD TO THE HIGHEST BIDDER
Silas has a lot on his plate. Not only does he have to juggle the affections of three peak family suitors, but he has to prepare for the evacuation of Galen, before the unspeakable evil from his vision strikes.
To do this, he's going to need some help from his friends, and a few hot ticket items at the multiverse's biggest auction, where only the most powerful even get a seat at the table.
But there's a fourth peak family vying for his attentions, and if they can't have him, nobody will. The auction holds the key to Galen's salvation, but if he's not careful, certain items up for bid could mean the end of Silas, the Earth, and everyone he holds dear.
Despite monsters and a small army of goblins and skeletons, Dave and family have survived their first few weeks in the harsh world of Eloria. Well, for the most part...
Eight-year-old Sara has been captured by the goblin scout, Krinnk. Nobody is sure if she was taken to be a snack or some twisted desire to protect her. Dave has found a new lease on life, a new connection with his family and a new sense of purpose. Neither he nor Emily are going to let a monster get away with their little girl.
But things are never quite as simple as they seem.
Their victory in the Battle of Eris' Rise has launched the Nelson family onto the stage of politics torn between the human kingdom to the south and the moon elves to the north.
Worse, the powers that created the death knight in the first place have more sinister plans in place and Dave's actions have marked him as an obstacle to be removed. He can only trust that his family, along with the new friends and allies they are making, will be sufficient to help them find their place in this new world.
Continue this epic LitRPG adventure with the second installment in the Life in Exile Series. It's perfect for fans of C.M Carney, Blaise Corvin, and Charles Dean.
This isn't a game. This is his new life.
Dave has been wandering through life for a long time. His day job bores him and he never seems to be able to meet his family's expectations. The only escape he's ever had is his love of MMORPG's.
But when he becomes the subject of a test without even knowing it, he's portaled into a game-world called Eloria with no way out. It's a frequent daydream of his, however, in none of those dreams did his wife and daughter ever accompany him.
Now, Dave must balance protecting his family with exploring his dream... oh, and trying to stay alive. Monstrous beasts roam Eloria, worst of all, an undead army led by the vile Death Knight.
He'll have to adapt fast and learn to cooperate if he hopes to make a new home for his family. And just maybe, along the way, he'll find out why they're living a life in exile.
Experience the epic first installment of a LitRPG saga perfect for fans of C.M Carney, Blaise Corvin, and Charles Dean.
The apocalypse has arrived.
Now it's down to control. Who will control the rich resources of a newly inducted world. Multiples systems, sects, guilds, and incursion parties are all aiming for that control.
But Silas believes there is more to control than just land and resources. He aims to win over the heart and soul of the people while making Earth the strongest it can be.
Growing stronger has brought its own challenges as Silas is more of a target than ever. Worse, the Earth and allies become targets too. Decisions have been made and obligations accrued.
The threats exist at many levels but the one which must be dealt with first is one that doesn't seem to have any agenda but raw destruction. Silas must walk his own path and create a new way if he wants a future that diverges from the horrors he has been shown.
The siren has sounded and old factions of the multiverse are moving. The Earth in general and Silas in particular have become hot commodities.
The system was supposed to give Earth a probationary period but the Invasion is beginning. Silas will either form new enemies or new allies and the fate of the Earth may rest upon his decisions. With that will come new opportunities and new challenges.
With less than a month left to prepare the Earth for what is about to happen, Silas must pull out all the stops to save as many people as possible.
Of course is one system wasn't bad enough, Earth has been declared a contested world and now it isn't just the Earth competing any longer but at least two systems trying to gain control of the Earth.