The Exile’s Gift
In which we learn of Numair’s last years at the university of Carthak, the beginning of his conflict with the newly-made Emperor Ozorne (Numair’s best friend), his quick departure from Carthak, and how he survives afterward.
In which we learn of Numair’s last years at the university of Carthak, the beginning of his conflict with the newly-made Emperor Ozorne (Numair’s best friend), his quick departure from Carthak, and how he survives afterward.
Orphaned by Monsters. Matt must power up to save others from the same fate.
Matt plans to delve the rifts responsible for the monsters that destroyed his city and murdered his parents. But his dreams are crushed when his Tier 1 Talent is rated as detrimental and no guild or group will take him.
Working at a nearby inn, he meets a mysterious and powerful couple. They give him a chance to join the Path of Ascension, an empire-wide race to ascend the Tiers and become living legends.
With their recommendation and a stolen Skill, Matt begins his journey to the peak of power. Maybe then, he can get vengeance he seeks...
Lindon has a year left.
When his time runs out, he’ll have to fight an opponent that no one believes he can beat. Unless he learns the magic of the sacred arts the right way, from scratch, he won’t have a chance to win…and even then, the odds are against him.
In the course of their training, Lindon and Yerin travel to the Blackflame Empire, where they struggle to master an ancient power. Success means a chance at life, but failure means death.
In the sacred arts, only those who risk the most can travel far.
Times are hard in the mountain city of Fellsmarch. Reformed thief Han Alister will do almost anything to eke out a living for his family. The only thing of value he has is something he can't sell—the thick silver cuffs he's worn since birth. They're clearly magicked—as he grows, they grow, and he's never been able to get them off.
One day, Han and his clan friend, Dancer, confront three young wizards setting fire to the sacred mountain of Hanalea. Han takes an amulet from Micah Bayar, son of the High Wizard, to keep him from using it against them. Soon Han learns that the amulet has an evil history—it once belonged to the Demon King, the wizard who nearly destroyed the world a millennium ago. With a magical piece that powerful at stake, Han knows that the Bayars will stop at nothing to get it back.
Meanwhile, Raisa ana'Marianna, princess heir of the Fells, has her own battles to fight. She's just returned to court after three years of freedom in the mountains—riding, hunting, and working the famous clan markets. Raisa wants to be more than an ornament in a glittering cage. She aspires to be like Hanalea—the legendary warrior queen who killed the Demon King and saved the world. But her mother has other plans for her...
The Seven Realms tremble when the lives of Hans and Raisa collide, fanning the flames of the smoldering war between clans and wizards.
Face your demons... or feed them.
The dashing young king, Nikolai Lantsov, has always had a gift for the impossible. No one knows what he endured in his country's bloody civil war--and he intends to keep it that way. Now, as enemies gather at his weakened borders, Nikolai must find a way to refill Ravka's coffers, forge new alliances, and stop a rising threat to the once-great Grisha Army.
Yet with every day a dark magic within him grows stronger, threatening to destroy all he has built. With the help of a young monk and a legendary Grisha general, Nikolai will journey to the places in Ravka where the deepest magic survives to vanquish the terrible legacy inside him. He will risk everything to save his country and himself. But some secrets aren't meant to stay buried--and some wounds aren't meant to heal.
Sent to a boarding school in Ancelstierre as a young child, Sabriel has had little experience with the random power of Free Magic or the Dead who refuse to stay dead in the Old Kingdom. But during her final semester, her father, the Abhorsen, goes missing, and Sabriel knows she must enter the Old Kingdom to find him.
With Sabriel, the first installment in the Abhorsen series, Garth Nix exploded onto the fantasy scene as a rising star, in a novel that takes readers to a world where the line between the living and the dead isn't always clear—and sometimes disappears altogether.
When humans start cutting down trees and digging holes in peaceful Dunlath Valley, the wolves know that something is wrong. They send a messenger to the only human who will listen -- Daine, a fourteen-year-old girl with the unpredictable power of wild magic. Daine and her closest companions heed the wolves' cry for help. But the challenge they are about to face in the valley is greater than they can possibly imagine...
Eight years have passed since the young Princess Bitterblue, and her country, were saved from the vicious King Leck. Now Bitterblue is the queen of Monsea, and her land is at peace.
But the influence of her father, a violent psychopath with mind-altering abilities, lives on. Her advisers, who have run the country on her behalf since Leck's death, believe in a forward-thinking plan: to pardon all of those who committed terrible acts during Leck's reign; and to forget every dark event that ever happened. Monsea's past has become shrouded in mystery, and it's only when Bitterblue begins sneaking out of her castle - curious, disguised and alone - to walk the streets of her own city, that she begins to realise the truth. Her kingdom has been under the thirty-five-year long spell of a madman, and now their only chance to move forward is to revisit the past.
Whatever that past holds.
Two thieves, who have sworn only to steal what has already been stolen, change her life forever. They hold a key to the truth of Leck's reign. And one of them, who possesses an unidentified Grace, may also hold a key to her heart . . .
Follows the adventures of Talia as she trains to become a Herald of Valdemar in the first book in the classic epic fantasy Arrows trilogy
Chosen by the Companion Rolan, a mystical horse-like being with powers beyond imagining, Talia, once a runaway, has now become a trainee Herald, destined to become one of the Queen's own elite guard. For Talia has certain awakening talents of the mind that only a Companion like Rolan can truly sense.
But as Talia struggles to master her unique abilities, time is running out. For conspiracy is brewing in Valdemar, a deadly treason that could destroy Queen and kingdom. Opposed by unknown enemies capable of both diabolical magic and treacherous assassination, the Queen must turn to Talia and the Heralds for aid in protecting the realm and insuring the future of the Queen's heir, a child already in danger of becoming bespelled by the Queen's own foes.