The last thing the wizard Drum Billet did, before Death laid a bony hand on his shoulder, was to pass on his staff of power to the eighth son of an eighth son. Unfortunately for his colleagues in the chauvinistic (not to say misogynistic) world of magic, he failed to check on the newborn baby’s sex…
After years of seeing her sisters suffer at the hands of an abusive prince, Marra—the shy, convent-raised, third-born daughter—has finally realized that no one is coming to their rescue. No one, except for Marra herself.
Seeking help from a powerful gravewitch, Marra is offered the tools to kill a prince—if she can complete three impossible tasks. But, as is the way in tales of princes, witches, and daughters, the impossible is only the beginning.
On her quest, Marra is joined by the gravewitch, a reluctant fairy godmother, a strapping former knight, and a chicken possessed by a demon. Together, the five of them intend to be the hand that closes around the throat of the prince and frees Marra's family and their kingdom from its tyrannous ruler at last.
After her victory over Master Grey, Emily wants nothing more than to relax and give herself time to recover from the duel. Her magic, pushed to the limits, is no longer reliable, forcing her to learn to control it from scratch. Every time she delays using her magic, she risks headaches ... or worse. But she must return to Whitehall to complete her fourth-year exams and bid farewell to those of her friends who are not returning for fifth year. And then, she must return to Zangaria to play her role in Princess Alassa's wedding to Jade. It seems, if nothing else, a brief diversion before she goes off on a tour of the Allied Lands.
But all is not well in Zangaria and the kingdom is fast approaching a major crisis. Junior aristocrats are demanding their rights and titles from the king, while King Randor himself is dangerously unstable and hiding a secret that could spark off a civil war ... and the peasants are threatening to revolt. Emily herself is isolated, unsure how to balance her obligations to her closest friends with her belief in freedom, justice and democracy.
And, as Emily finds herself used as a political pawn by the different sides in the growing dispute and no longer sure who she can trust, she may find herself confronting a choice between doing the right thing, regardless of the cost...
...And losing everything she's built over the past four years.
The Questing Stones have come to Nowherested, and Evelia Greene is finally ready to receive her life's quest. Perhaps she'll be a great warrior, or a wealthy merchant, or a brilliant mage. Perhaps her quest is simply to live a quiet life, constantly honing a craft to the heights of perfection.
Or perhaps the Questing Stones will grant her the Legendary mission of popping over to the next village to pick up a loaf of bread.
Wouldn’t that be ridiculous?
Eve can’t even begin to guess how or why she’s come by such an absurd life goal, nor how a level 1 Messenger Girl is supposed to complete anything labeled as Legendary, but at least she can be sure of one thing. No matter how many wolves or goblins attack, no matter how many speeding tickets she racks up, no matter how many bakeries spontaneously combust as she steps into town, one way or another, Eve is going to get that gods-damned bread.
There just might be a few Side Quests along the way.
Large chests are said to encompass all manner of hopes and dreams. Men covet them. Women envy them. But one fact holds true - everyone wants to get their hands on some big ones. The same holds true for one intrepid adventurer - a strapping young lad by the name of Himmel. Armed with his grandfather’s trusty longsword and the dream of being the strongest, he sets out on the journey of a lifetime! It is sure to be a long and dangerous road, fraught with danger! And it all starts with a simple test - reach Level 5 in the dungeon called the ‘newbie zone’ and earn the right to become a full-fledged adventurer! However, such things get hopelessly derailed when his adolescent mind beholds an exposed chest for the first time. A fateful meeting that would inevitably lead his life in a direction he never even dreamed of! Content Profanity, Gore, Sexual Themes
Meet Threadbare. He is twelve inches tall, full of fluff, and really, really bad at being a hero. Magically animated and discarded by his maker as a failed experiment, he is saved by a little girl. But she's got problems of her own, and he might not be able to help her. Fortunately for the little golem, he's quick to find allies, learn skills, gain levels, and survive horrible predicaments. Which is good, because his creator has a whole lot of enemies... Warning: Contains profanity and violence.
Jin Rou wanted to be a cultivator who defied the heavens, and surpassed all limits.
Unfortunately for him, he died, and now I’m stuck here. Arrogant young masters? Heavenly tribulations? Cultivating for days on end, then getting into life or death battles?
Yeah, no thanks. I'm getting out of here.
In which a transmigrator decides that the only winning move is not to play.
Jason wakes up in a mysterious world of magic and monsters.
It’s not easy making the career jump from office-supplies-store middle manager to heroic interdimensional adventurer. At least, Jason tries to be heroic, but it's hard to be good when all your powers are evil.
He’ll face off against cannibals, cultists, wizards, monsters...and that’s just on the first day. He’s going to need courage, he’s going to need wit, and he’s going to need some magic powers of his own. But first, he’s going to need pants.
After cementing itself as one of the best-rated serial novels on Royal Road with an astonishing 13 million views, He Who Fights with Monsters is now available on Kindle.
About the series: Experience an isekai culture clash as a laid-back Australian finds himself in a very serious world. See him gain suspiciously evil powers through a unique progression system combining cultivation and traditional LitRPG elements. Enjoy a weak-to-strong story with a main character who earns his power without overshadowing everyone around him, with plenty of loot, adventurers, gods and magic. Rich characters and world-building offer humor, political intrigue and slice-of-life elements alongside lots of monster fighting and adventure.
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