There was an eighth son of an eighth son. He was, quite naturally, a wizard. And there it should have ended. However (for reasons we’d better not go into), he had seven sons. And then he had an eighth son… a wizard squared… a source of magic… a Sourcerer.
Death comes to us all. When he came to Mort, he offered him a job.
Death is the Grim Reaper of the Discworld, a black-robed skeleton with a scythe who ushers souls into the next world. He is also fond of cats and endlessly baffled by humanity. Soon Death is yearning to experience what humanity really has to offer, but to do that, he'll need to hire some help.
It's an offer Mort can't refuse. As Death's apprentice he'll have free board, use of the company horse—and being dead isn't compulsory. It's a dream job—until Mort falls in love with Death's daughter, Ysabell, and discovers that your boss can be a killer on your love life…
As it moves towards a seemingly inevitable collision with a malevolent red star, the Discworld has only one possible saviour. Unfortunately, this happens to be the singularly inept and cowardly wizard called Rincewind, who was last seen falling off the edge of the world...
What happens when the haggling is done and the shops are closed? When the quest has been given, the steeds saddled, and the adventurers are off to their next encounter? They keep the world running, the food cooked, and the horses shoed, yet what adventurer has ever spared a thought or concern for the Non-Player Characters? In the town of Maplebark, four such NPCs settle in for a night of actively ignoring the adventurers drinking in the tavern when things go quickly and fatally awry. Once the dust settles, these four find themselves faced with an impossible pretend to be adventurers undertaking a task of near-certain death or see their town and loved ones destroyed. Armed only with salvaged equipment, second-hand knowledge, and a secret that could get them killed, it will take all manner of miracles if they hope to pull off their charade. And even if they succeed, the deadliest part of their journey may well be what awaits them at its end.
Time is a resource. Everyone knows it has to be managed.
And on the Discworld that is the job of the Monks of History, who store it and pump it from the places where it's wasted (like underwater - how much time does a codfish need?) to places like cities, where there's never enough time.
But the construction of the world's first truly accurate clock starts a race against, well, time for Lu Tze and his apprentice Lobsang Ludd. Because it will stop time. And that will only be the start of everyone's problems.
"Thief of Time" comes complete with a full supporting cast of heroes, villains, yetis, martial artists and Ronnie, the fifth Horseman of the Apocalypse (who left before they became famous).
It's the night before Hogswatch. And it's too quiet.
Where is the big jolly fat man? Why is Death creeping down chimneys and trying to say Ho Ho Ho? The darkest night of the year is getting a lot darker...
Susan the gothic governess has got to sort it out by morning, otherwise there won't be a morning. Ever again...
The 20th Discworld novel is a festive feast of darkness and Death (but with jolly robins and tinsel too).
This is where the dragons went. They lie... not dead, not asleep, but... dormant. And although the space they occupy isn't like normal space, nevertheless they are packed in tightly. They could put you in mind of a can of sardines, if you thought sardines were huge and scaly. And presumably, somewhere, there's a key...
Football has come to the ancient city of Ankh-Morpork - not the old-fashioned, grubby pushing and shoving, but the new, fast football with pointy hats for goalposts and balls that go going. And now the wizards of Unseen University must win a football match without using magic, so they're going to try everything else.
The Big Match draws in an urchin with a gift for kicking a tin can, a maker of jolly good pies, a dim but beautiful young woman, who might turn out to be the greatest fashion model ever, and the mysterious Mr Nutt. (No one knows much about Mr Nutt, not even Mr Nutt).
As the match approaches, four lives are changed forever. Because the thing about football - the important thing about football - is that it is not just about football.
Here we go! Here we go! Here we go!
Welcome Back!
Track your reading progress and sync your library.